Not saying that poor play is acceptable, but the way they made the leveling experience soo easy does not help either.


- The monsters in the open-world are easy, like very easy. This means that the player only has to use 2-3 skills and the mobs die. With my BLM, I only had to do thunder --> fire ----> fire ----> fire. The main issue is that the player does not learn to use all their skills. I have seen WHM who dont use their buffs, players who dont know when to do AoE and when to use Single type of skills, Dragoons that never use Heavy Thrust, even though it provides 15% increase in damage dealt. Players dont need to use them, because the open-world mobs are to easy. Developers tried to do change this by giving mobs more health in Heavensward, but still no changes.

- The other way to level is via FATES, DEEP DUNGEON or PVP. With FATES, unless you are soloing or killing the bosses, the player will most likely revert back to pressing only few skills. In Deep Dungeons, mobs die too fast and the first 100 floors is a joke. In PvP you are playing differently and lack alot of the PvE skills.

- The last way for people to level is via Dungeons and the issue with this one is that:
1. Queue takes to long for DPS players, which encourages them to either do Fates, PvP or Deep Dungeon.
2. Leveling Dungeons requires that the player only knows the basics when it comes to their classes. The mobs die too fast, mobs die soo fast that in Heavensward and Stormblood players are encouraged to pull two or 3 groups. There is no reason to use all your tools. Which is understandable when doing level 15 or level 30 dungeons, but when Stormblood leveling dungeons are just as easy as the level 15 dungeons, that is when you know something is wrong.

With 5.0, I hope Square Enix does the following:
1. Make the mobs hit harder, let them use more skills that take your HP. Force the players to use their buffs, if players are forced to use all their tools to survive while leveling, they will be more skilled when reaching endgame.
2. Place a ilvl gate on the leveling dungeons, I have seen too many players with gear that are 10-20 levels lower then the content, this needs to end.