Hi, my main is a tank, and i also have dps but this time i wanted to level a healer, because a friend of mine did, and complained a lot (WHM). So i had my scholar 60 ready, then this is a 60 to 70 only experience.
Those are the common bad experiences i got: (Ordered from "okay..." to "this is madness")
- Tanks pulling 2 trashmobs pulls 6~ mobs (with some bigger ones) but they are using defensive cooldowns properly. Okay...
- Tanks pulling 2 trashmobs pulls and never using defensive cooldowns. I can't even apply healer dps properly here...
- Tanks pulling 2 trashmobs pulls (with some bigger ones) but they are NOT using any defensive cooldowns. Why???
- Tanks pulling more than one group of trashmob without even caring if our dps really have the dps to kill them assap (or gear). I can't even apply healer dps here... my mp is draining pointlessly...
- Tanks pulling the entire trash mobs until the dungeon don't let them pull anything else, but at least they use some cooldowns. I can't take it anymore.
- Tanks pulling the entire mobs until the dungeon don't let them pull anymore pulls, don't use any defensive cooldowns, they don't care if there is a big one who cleaves or hits really hard... and wipe. This is madness.
Pain Bonuses:
- Undergeared tanks and dps, not caring to buy npc gear to reach a reasonable ilevel.
- Dps not doing enough dps without lack of understanding how rotation and keybinding work.
- Tanks not even caring about the healer ilevel.
Conclusion: In the end, don't you dare to forget using healing cooldowns (and i always use them anyway) but hey!! they can!!
Nor the tank nor the dps have enough empathy to understand, but again, don't you dare to get mad at them or say anything.
The statistics:
I have timed my dungeons and when the tanks just pull one group at time (or two group when reasonable enough and using defensive cds) applying dps as healer + healing, we finish the dungeon within 13-16 minutes, which is good, since we will play more dungeons and there will be less dps queuing up.
Tanks pulling a lot of shit at once, not even letting the healer apply proper dps: 20-25 minutes, even 30 minutes if there are wipes.
After each wipe after a madness pull, i ask, "Why would you do that? There is no real need to pull all those mobs at once" and they go toxic against me, of course its always the tank but sometimes also the dps defending the argument. No wonder why there is no healer doing dungeons and the dps queues are too long, enjoy them while leveling your new or main dps. If Square Enix introduces another healer, it will just work temporally, because after the trend is over we will just end with bad healing experiences again.
Things Square Enix could do:
I think, if you don't let them pull more than one pull, adding collision barriers to prevent them going further would fix most of the issues here.
Adding challenging, but controlled trash mobs would also be nice for the future of the game.