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  1. #11
    Player
    Fannah's Avatar
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    Aug 2015
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    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Thx MCH have a lot of CC and is still a DD ^^ (3 CC to be exact, which is a lot in this mode).

    I think it could be a good idea for DRG to at least have "Heavy" on their 60sec CD skill "Skewer", that would have sense in their kit imo after jumping on someone without completely stoping them either.

    Any other suggestions about what could be added to every classes? I just feel some details could be done, and even just 1 or 2 more skills to all could be a thing.

    Also, for MNK, a 2sec or 3sec silence on their 1rst or 2nd dash could be nice, it's almost instant animation, and it could help them a lot (and the way it hits could explain the person has its breath stoped). They are imo awesome healers-counter due to their very high burst and a silence could really help to underline that fact. Also it would help them to set up a bit better against range when dashing on them the 1rst time.

    So imo :

    DRG : 1) 6sec Heavy effect on Skewer (60sec CD) or 3sec Heavy effect on Skewer and makes the heal nerf of -20% instead of just 10% it's way not enough imo :/
    2) Dragon Sight blocks the next CC for you and your linked ally (one each).
    3) Getting a kill would add 5sec to our Blood of the Dragon/Life of the Dragon bonus
    Note : I don't feel like the DRG needs any more actions directly.

    MNK : 1) 2 or 3sec silence on their 1rst dash (reason above, mainly anti-healer + giving some hope vs range) (30sec CD).
    2) When Riddle of Earth proc, provides one Greased Lightning stack and one Chakra stack. That would help to speed up things a bit.
    3) I guess no escaping tool is made on purpose, but it would be great to get one other than dashing on a harmless target (and if we still have dashes and a target :/ ) Maybe using Riddle of Wind able to target allies would be nice (so the 2nd dash only).

    SAM : I don't know them enough to know what they would need, and I think they are fine how they are, so I prefer to let someone else talk about their case. Having Sprint for free would certainly be enough already to let them get the TP pvp skill instead or one more defensive pvp skill.

    NIN : Obviously don't need anything about more CC or mobility.

    BLM : Maybe make their Aetherial Manipulation move usable during roots.
    (0)
    Last edited by Fannah; 12-24-2017 at 02:28 AM.

  2. #12
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I'm not sure what these abilties would add.

    Weapon Throw would just mean it would be impossible to escape a bad fight, although it would nerf ranged physical some.

    Sacred Soil is just more healing and mitigation.

    You could give everyone a stun and silence, but it would just raise deaths mostly. It would bring healers down, but then DPS wouldn't be able to back and forth any, making healers even more powerful; stun + burst is dead.

    More OGCD actions for DPS would buff their burst.

    It depends what you want pvp to be. I think more actions would kind of make it "blink and your dead" a lot more.
    (1)
    Last edited by RiyahArp; 12-23-2017 at 09:42 AM.

  3. #13
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Stop complain. Play with what you got.
    (1)

  4. #14
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    I'm not sure what these abilties would add.
    DEPTH. You know, like it used to have.

    Quote Originally Posted by RiyahArp View Post
    Weapon Throw would just mean it would be impossible to escape a bad fight, although it would nerf ranged physical some.
    Stuns, knockbacks, Sleep, binds, Heavy. . . Can't hit what they can't catch. As a last ditch effort, you can literally just unleash on them. I'd sent many a tank or overconfident melee running from me before. Also Purify and SPRINT, if the Weapon Throw didn't remove it.

    Quote Originally Posted by RiyahArp View Post
    Sacred Soil is just more healing and mitigation.
    If they're allowed to stand in it. So many ways to handle that I'd have to make a separate post. . .

    Quote Originally Posted by RiyahArp View Post
    You could give everyone a stun and silence, but it would just raise deaths mostly. It would bring healers down, but then DPS wouldn't be able to back and forth any, making healers even more powerful; stun + burst is dead.
    People weren't invincible before. Stun + burst was the gospel of the melee back then. And look how they're doing these days without it? It wouldn't make healers more powerful, it would make countering burst or healing through/mitigating it more important, all of which is a shared team responsibility.

    Quote Originally Posted by RiyahArp View Post
    More OGCD actions for DPS would buff their burst
    Press F to pay respects to the MCH burst. Guess who doesn't really have any oGCDs and is considered the worst ranged in the Feast?

    Quote Originally Posted by RiyahArp View Post
    It depends what you want pvp to be. I think more actions would kind of make it "blink and your dead" a lot more.
    As opposed to 6v1, DPS-Healer, in the healer's favor? Again, effective cc and burst was the name of the game back then, and yet there were healers that could handle it just fine.
    (1)

  5. #15
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by RiyahArp View Post
    I'm not sure what these abilties would add.

    Weapon Throw would just mean it would be impossible to escape a bad fight, although it would nerf ranged physical some.

    Sacred Soil is just more healing and mitigation.

    You could give everyone a stun and silence, but it would just raise deaths mostly. It would bring healers down, but then DPS wouldn't be able to back and forth any, making healers even more powerful; stun + burst is dead.

    More OGCD actions for DPS would buff their burst.

    It depends what you want pvp to be. I think more actions would kind of make it "blink and your dead" a lot more.
    you can have 1 button or 40, if you suck, you suck, git gud.
    (1)

  6. #16
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I am not arguing every point. If you want more CC, you want a pvp that's a lot less forgiving of mistakes, and will lead to more player depths and much more zerging. If you're ok with that, cool. Just when you suggest stuff, don't just do it on nostalgia; have a clear idea about how you want pvp to be in all aspects, and then build movesets from there.
    (0)

  7. #17
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Mirch View Post
    Stop complain. Play with what you got.
    In a way I agree, but in another, I could tell you then to shut down the forum and any suggestion topic of all games in the world.
    That's a funny way to say you disagree, but that's overall stupid to say on a forum.

    In game, when someone complains, yea it makes sense as we have to do with what we've got, because we have no choice anyway, but yea, it's a forum here.
    (0)
    Last edited by Fannah; 12-24-2017 at 02:30 AM.

  8. #18
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    I am not arguing every point. If you want more CC, you want a pvp that's a lot less forgiving of mistakes, and will lead to more player depths and much more zerging. If you're ok with that, cool. Just when you suggest stuff, don't just do it on nostalgia; have a clear idea about how you want pvp to be in all aspects, and then build movesets from there.
    Your mistaking my experience for nostalgia again. Please don't.

    It's also important to note, the PvP system we have now is less forgiving of mistakes because players don't have the wholly familar tools/skills of their job from PvE or cc skills to utilize as a means of counterplay, thus it's even easier to zerg now. It's easier because there's fewer skills to counter an advance with, even a weak one. Not to mention the continued, general lack of understanding of jobs even reduced to 9 buttons.

    I again contend that there were plenty of skilled, even exceptional players in the system we had before that you consider so "less forgiving of mistakes". They were either good enough to not make those mistakes, or adaptable enough with the tools they had to minimize the effects of said mistake. That's not nearly as possible now with this system we have.
    (1)

  9. #19
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    I feel like not existing at all, am I real?

    Can I have any opinion about my suggestions?
    1) Giving DRG's Skewer a Heavy effect (for 3 or 6sec)
    2) Giving MNK's 1rst dash a Silence effect (for 2 or 3sec)

    (it's mainly what I think about even if I wrote a bit more in my message above).
    (0)

  10. #20
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I don't think you want silence on a dash, since its the first move you use to gap close. You want it on an OGCD to use in bursts. I don't think heavy helps, it should only be a sprint cancel. In general you tend to fight around objectives as it is, and its nice to be able to flee rather than every fight be one to the death.

    It's also important to note, the PvP system we have now is less forgiving of mistakes because players don't have the wholly familar tools/skills of their job from PvE or cc skills to utilize as a means of counterplay, thus it's even easier to zerg now. It's easier because there's fewer skills to counter an advance with, even a weak one. Not to mention the continued, general lack of understanding of jobs even reduced to 9 buttons.

    I again contend that there were plenty of skilled, even exceptional players in the system we had before that you consider so "less forgiving of mistakes". They were either good enough to not make those mistakes, or adaptable enough with the tools they had to minimize the effects of said mistake. That's not nearly as possible now with this system we have.
    There wasn't much in the way of realistic counterplay to getting stunned. You had purify, that was it. What CC did was make it so that you had to commit to every attack because you couldn't escape, and if you got caught out of position, you often couldn't act at all. Feast it didn't matter, but fronlines it did.
    (0)
    Last edited by RiyahArp; 12-24-2017 at 07:39 AM.

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