Thx MCH have a lot of CC and is still a DD ^^ (3 CC to be exact, which is a lot in this mode).
I think it could be a good idea for DRG to at least have "Heavy" on their 60sec CD skill "Skewer", that would have sense in their kit imo after jumping on someone without completely stoping them either.
Any other suggestions about what could be added to every classes? I just feel some details could be done, and even just 1 or 2 more skills to all could be a thing.
Also, for MNK, a 2sec or 3sec silence on their 1rst or 2nd dash could be nice, it's almost instant animation, and it could help them a lot (and the way it hits could explain the person has its breath stoped). They are imo awesome healers-counter due to their very high burst and a silence could really help to underline that fact. Also it would help them to set up a bit better against range when dashing on them the 1rst time.
So imo :
DRG : 1) 6sec Heavy effect on Skewer (60sec CD) or 3sec Heavy effect on Skewer and makes the heal nerf of -20% instead of just 10% it's way not enough imo :/
2) Dragon Sight blocks the next CC for you and your linked ally (one each).
3) Getting a kill would add 5sec to our Blood of the Dragon/Life of the Dragon bonus
Note : I don't feel like the DRG needs any more actions directly.
MNK : 1) 2 or 3sec silence on their 1rst dash (reason above, mainly anti-healer + giving some hope vs range) (30sec CD).
2) When Riddle of Earth proc, provides one Greased Lightning stack and one Chakra stack. That would help to speed up things a bit.
3) I guess no escaping tool is made on purpose, but it would be great to get one other than dashing on a harmless target (and if we still have dashes and a target :/ ) Maybe using Riddle of Wind able to target allies would be nice (so the 2nd dash only).
SAM : I don't know them enough to know what they would need, and I think they are fine how they are, so I prefer to let someone else talk about their case. Having Sprint for free would certainly be enough already to let them get the TP pvp skill instead or one more defensive pvp skill.
NIN : Obviously don't need anything about more CC or mobility.
BLM : Maybe make their Aetherial Manipulation move usable during roots.

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