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  1. #1
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90

    [Rival Wings] Please do not obsess over the generator at the cost of all else.

    I may be preaching to the choir here but if nothing else I'm hoping this thread will encourage more people to speak up. At the start of a Rival Wings match it isn't unusual to see players offer up advice along these lines:

    'Everybody head to the generator!'

    Combined with impressionable players this makes for a disaster. It isn't efficient or tactical for 'everybody' to head to the generator. Most people, yes, but sending everybody that way is a tactical error. Especially after the increase in speed and effectiveness of mammets.

    I open up a match by correcting people and stating politely that, ideally, we need 1-3 players on mammet escort duty. More often than not, the enemy team is going to be doing that and if everybody is at the middle of the map then there's a real risk of some major damage being inflicted upon towers early on.

    The generator is important. It isn't the only source of ceruleum, though - it can be gathered manually around the map and defeated mammets reward a little bit of it with each registered kill.

    So, please consider this a humble request to be vigilant and speak up - it really does help!
    (0)

  2. #2
    Player
    CryBloodwing's Avatar
    Join Date
    Feb 2017
    Posts
    200
    Character
    Kira Kagamine
    World
    Famfrit
    Main Class
    Lancer Lv 52
    I personally have problems with people refusing to push. We killed the last tower, the whole enemy team was at generator, we had almost all mechas out. I tried pushing and got destroyed because all the mechas went back to attack the one mecha enemy had at the base.....even though half the tam was already there. Then the pushed the side we should have pushed on....and we lost.
    (0)

  3. #3
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    You have to treat those 1-3 people as scouts though and support them shortly after. If the 1-3 die suddenly, they may have faced a push of 7 or so players who will take our your tower if ignored. If you see them attacking the opposing tower, you know you have a clean path to it. But if you just expect them to watch the lanes solo, its not good.
    (0)

  4. #4
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    This is unfortunately the new version of "Ice > Kills" :/
    (3)

  5. #5
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    i had a game last night where everyone was so obsessed with mid, i solo'd a tower by just pushing mammets. people really don't understand how important that is. mammets give you CE, too, based on how much damage you deal to them. in the ~200 games i did, the vast majority of them i had 0 opposition on the mammet lanes at the start. normally do a good 20-30% to a tower before the mid fight ends.
    (2)

  6. #6
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    i had 3 games yesterday where we totally ignore mid and won all 3 games just by pushing mammets and camping their towers, other team had 3 whm in generator erping and doing gpose
    (2)

  7. #7
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Had a match where one person was screaming in chat about mid being important, yet refusing to pick up tanks, kill mammets or bleed the enemy team CE.

    We also have poor mech drivers too, including a Brute that wouldn't punch a tower, and people going into Opps when Brutes are out.

    Mid doesn't make better players, or better mech drivers or knock down towers.

    In these words "Don't chose a path to an all victory, choose all paths to a victory."
    (0)

  8. #8
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    What I've noticed is that the "Must Hold Mid" meta won't die because things work out that when your team wins strongly, someone at some point capped/recapped mid, and thus that validates the idea that holding it is a win condition. OR that winning without it is still currently a not-so-regular occurrence. OR because you have people that will just give up if they can't capture it early, thus guaranteeing a loss and reinforcing the idea that you must hold mid.

    Again I say while mid is important, offensive pressure and making use of momentum proves to be stronger than holding a trickle source of CE that isn't even a primary winning objective.
    (1)

  9. #9
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    snip.
    I have had games where the team was so over confident they would win they had mid, they completely neglected the towers, and allowed the enemies to destroy them and then turtle all game. Hell, didn't help we had incompent mech drivers. Thats the reason why people believe mid wins games, because with more mechs avaliable you get more chance of getting at least someone competent in them.
    (0)

  10. #10
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Mid is important because the other sources of CE can be slowed much more easier. Gathering? all it takes is an enemy healer, and they prevent you because you can't kill them and they can just tap you to prevent it. Or if you get in a duel situation; if you lose, you just massively slowed gathering. The tanks also are pretty slim; ruins only has about three relatively far apart, while swamp has more. Mammets take a while to generate CE, and generally slow being killed in midgame over oppressors and brutes. All of the wins I see have the winning side hold mid, and gather as well if just to starve the other side of CE.
    (1)

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