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  1. #34
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by OranGemeo View Post
    I think combat is pretty fun now, when you can actually get people to do an exp party... And with the server pop the way it is and most people having had almost all of their jobs PL'd to 50 in that STUPID period they had going (now people are so bored cause nothing to do) I think its a great thing you don't have to seek out one particular job. (Aside from a CON)

    I have had two parties in the past two days, and we really just did awesome^^ I was engaged the whole time, and nobody wanted to leave cause the time put in was worth the reward in EXP we were receiving. Choosing longer fights is ok with me, but... I dare some of you to go watch a battle in FFXI on youtube now. I swear that game seems so slow paced to me now, comparing it to XIV... and I'm not sure that's the direction we want to go in. (I loved XI btw)

    **Oh, and please tell me what strategy was needed when leveling up in XI. As long as you weren't stupid and could play your job, party setups could be quite diverse. Same as here, if you have someone who constantly pulls to much / afk / doesn't heal / etc you can get yourself in a bind pretty quick too.
    I don't think we're speaking about the same thing when we say "strategy," you and I. Depending on the type of mob, a different set of tactics would be needed. Something like choosing a risky, high-link-rate spot and having a NIN work her/his enfeebling wheel, in cooperation with a BLM, while the THF balanced hate, and the RDM further enfeebled and did crowd control. All in sync. If you added a good tank (another NIN with an alternate, for excitement and edge-of-the-abyss high jinks, or a PLD and a good healer for rock-solid, stable party action,) you could tackle higher or more numerous mobs as the group's interactions became better and better with practice.

    You'd die a lot, but after a while you could sail through the area with ease, and then, soon, you'd be above level range. Once this happened, it was onwards to another camp, another set of mobs, another set of environmental difficulties, another level range, and another tactical set up.

    R
    (1)
    Last edited by Rutelor; 01-18-2012 at 08:53 AM.