Results 1 to 10 of 54

Hybrid View

  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Andrien View Post
    (IMO) The combat and pace of battles is fine for regular monsters, otherwise EXP chain system will be null. Strategy and difficult battles is good for bosses, high lvl monsters, and NM. Do you want strategy for grinding on regular exp mobs @_@??? I don't agree
    Thats not true at all, the length of a regular battle in 11 was much longer and you could chain in the 100's.

    You assume that changing one aspect would stop them from changing another.

    What they have done is just another WoW clone knock-off/wanna be
    Nope, WoW and its clones have a much better battle system.
    (2)
    Last edited by Jinko; 01-17-2012 at 09:34 PM.

  2. #2
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinko View Post
    Thats not true at all, the length of a regular battle in 11 was much longer and you could chain in the 100's.

    You assume that changing one aspect would stop them from changing another.
    I'm not sure what the majority here wants anymore. I'm not going to say you're right or wrong.. However if you want to compare with XI.. XI is mainly focused in forcing players to group together to exp. Now I don't know how long you've spent time in XI, but I know people along with myself has gone up far beyond EXP Chain 300. That is 1 kill in less than 20-30sec.

    Back to XIV and the future. Grouping is not forced on us. I'm positive new group content will satisfy everyone needs. Being optimistic
    (0)
    Last edited by Andrien; 01-18-2012 at 03:46 AM.