Quote Originally Posted by Alhanelem View Post
the thing is, if you make a monster take as long to fight in a party as it currently takes solo, then that means the solo player's EXP drastically drops because they can't kill nearly as fast. The dev's approach to dealing with this is to use larger groups of monsters, instead of making every individual monster tougher to kill.

They could always add "elite status" mobs for dungeons, which still con normally as a certain level and such but have much higher hit points, which is how WoW approached this issue (though I'm sure someone will shoot me down for referencing WoW). Not the most *elegant* solution, but it is workable.
Myself and another poster in this thread have already suggesting adding "elite" mobs. I mean they also could have made player attacks faster and adjusted the damage. At least everyone would feel like they are participating in battle.