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  1. #15
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think the pace of battle is great, I like the fast-paced fights and taking on multiple things at once. I think stronghold enemy difficulty should be left alone because they are XP grounds and farming gear from chests is nice to do in a small group which could be harmed quite a bit by making enemies take longer. I also personally find a lot of excitement in stronghold XP groups rushing to keep chains going or the occasions where you get a bunch of stuff at once, it's a lot better now that there isn't Storms Path spam.

    That said, for future forced 8-man instances and other content having tougher enemies would be fine, and even better if they manage to implement scaling content based on party size (or the 4 or 8 man party size options like they seem to be aiming for, since it would make it easier to balance enemy strength). We have a good amount of tactical tools we can use now ever since they revamped battle classes, and with how the updates seem to be more forward-thinking than are initially apparent, I'm pretty sure we will be getting more situations where we will have to use them.
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    Last edited by Estellios; 01-17-2012 at 04:07 AM.