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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by yukikaze_yanagi View Post
    I can understand it to a degree, but right now we are facing a many vs many environment. Since mages take sleep much high in the level mobs need to be disposed quick.
    A possible way to fix it is lowering level of sleeps (like level 15) and double exp gained, so exp don't become slower.
    That's another thing to understand btw: this is a game where you can solo your levels. How you can solo a mob so strong you need 8 people and 5 minute to kill it ?
    Elite monsters. Higher difficulty and substantially higher reward to justify the effort for parties.

    There you go, I just found a solution in 20 seconds. I imagine if the devs actively think about it they could do a lot better.
    (0)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sephr View Post
    Elite monsters. Higher difficulty and substantially higher reward to justify the effort for parties.

    There you go, I just found a solution in 20 seconds. I imagine if the devs actively think about it they could do a lot better.
    So every field mob should be elite ? <_< i hope you know i'm speaking of exp mobs, not dungeons or similar
    (0)

  3. #3
    Player

    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    52
    Quote Originally Posted by Sephr View Post
    Elite monsters. Higher difficulty and substantially higher reward to justify the effort for parties.

    There you go, I just found a solution in 20 seconds. I imagine if the devs actively think about it they could do a lot better.
    I agree. We need "party mobs" that are specifically meant for groups of players to take on. These mobs have higher hp and stats than normal mobs their level and return higher exp. These mobs will be located in strongholds, dungeons, and any other designated group exp spot.
    (2)