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  1. #1
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    The pace of battles is a recurring issue in RPGs in general these days. Lots of games are looking for ways to avoid the stereotype of battle systems and thus speed up the pace and/or streamline battle. Square Enix's games appear to be no exception.

    One of the biggest criticisms at launch was that the combat system was... well, boring. In response to this, they have made moves to tie it into something more exciting and fast-paced, which of course results in things finishing quicker, allowing you to move on to the next foe.

    Sorry buddy, but slow battles just isn't the way things are going these days.
    (4)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Catapult View Post
    The pace of battles is a recurring issue in RPGs in general these days. Lots of games are looking for ways to avoid the stereotype of battle systems and thus speed up the pace and/or streamline battle. Square Enix's games appear to be no exception.

    One of the biggest criticisms at launch was that the combat system was... well, boring. In response to this, they have made moves to tie it into something more exciting and fast-paced, which of course results in things finishing quicker, allowing you to move on to the next foe.

    Sorry buddy, but slow battles just isn't the way things are going these days.
    Are you sure about that? People say different ^.^ just click >>>>> http://forum.square-enix.com/ffxiv/t...-Longer-fights yes please longer fights!
    (0)

  3. #3
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Catapult View Post
    The pace of battles is a recurring issue in RPGs in general these days. Lots of games are looking for ways to avoid the stereotype of battle systems and thus speed up the pace and/or streamline battle. Square Enix's games appear to be no exception.

    One of the biggest criticisms at launch was that the combat system was... well, boring. In response to this, they have made moves to tie it into something more exciting and fast-paced, which of course results in things finishing quicker, allowing you to move on to the next foe.

    Sorry buddy, but slow battles just isn't the way things are going these days.
    I wish I could agree with what seems to be common so-called-wisdom these days in that speed = excitement. That's a poor imagination's solution for a problem that actually demands quite a bit of ingenuity. And actually, being just one more among the crowd is antithetical to being distinguished. And I think to perceive SE's intentions to distinguish themselves.

    R
    (1)