I know I'm far from the only person that thinks foes die too fast. But I've been quite vocal about it. I've been writing about it here, since the Tanaka beginnings, all through the New Team's tenure.
Regardless of which class I play, it tends to be the same: With the exception of Primal battles, and some High Level NMs, when battling in party, I can barely hit a mob, or any in a group of foes (even a large one,) let alone use my TP actions, not to mention combos, before the thing is dead.
And I'm not referring to free roaming monsters, or solo-friendly content. Strongholds, dungeons, behests and caravan-escort events all suffer from the same malady. Battles feel inconsequential, perfunctory and ultimately unsatisfying, because each individual monster is no match for a full party. More scandalously still, entire hosts of them are frequently way below being an even match. Even when my LS decides to low-man a dungeon, with the purpose of farming chests, the mobs feel like a breezy dispatch. Invariably, obstacles derive from being overwhelmed by large numbers of mobs, in which case, there's little to do other than wait for swift death.
In the strongholds, even when you're getting astronomical amounts of experience, the excitement is scant. And there's a sense of disproportion between the effort and the reward. There's no strategy, no theorycrafting, and almost no difference if (as, say, a THM) you cast Lightning, Fire or Blizzard. Ultimately, all these facts, which I assume have been introduced on purpose by the devs (I would hate to think that this is accidental,) rather than making the game feel more exhilarating, and less grindy, end up producing the opposite effect. The rhythm of the game ends up being limp, unvaried, and tiring. And unrewarding, paradoxically enough, despite the high rewards.
I think at this point, I'm concluding than rather than combat based on waves of numerous, rather repetitive and barely differentiated mobs, I'd much rather have fewer, longer to dispatch, and more resourceful mobs coming my way. If a party of them is going to attack me, or if linking is going to add numbers to the equation, I'd like for the resulting group to be a structured party of differing classes/jobs, all vying for my comeuppance. At present, 15 mobs coming against me and my friends and, literally, seconds later lying dead at my party's feet only makes me feel like they are no enemies, but rather nuisances. My inner adventurer wants, instead, to feel like it's facing formidable challenges.
R