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Thread: Request Repair

  1. #1
    Player
    CupDeNoodles's Avatar
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    Request Repair

    I'm not sure this is the right spot to ask this and I'm sure it's been asked before.

    Why haven't we got a request repair feature yet? As a person with all crafts leveled I would very much like the ability to repair other peoples gear in an instanced dungeon just as I am able to repair mine. Please devs, why can't you guys implement this? I feel like this is a simple request. It's really annoying having people leave an instance because they forgot to repair when I should be able to do it for them.
    (21)

  2. #2
    Player
    Kurando's Avatar
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    Leon Reddas
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    Although there are positives to this idea, any player needing repairs because they entered a duty with near broken gear is really their own fault. I would not want a repair option being added just to satisfy certain players for when it happens to them. Repairing often isn't too difficult.
    (2)

  3. #3
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    CupDeNoodles's Avatar
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    Quote Originally Posted by Kurando View Post
    Although there are positives to this idea, any player needing repairs because they entered a duty with near broken gear is really their own fault. I would not want a repair option being added just to satisfy certain players for when it happens to them. Repairing often isn't too difficult.
    Look I agree that it's not difficult but I feel it's better than losing a player because they have to leave due to lack of repairs or worse yet them not saying anything and having someone that is putting out sub par performance because their gear is damaged.
    (7)

  4. #4
    Player
    Tempest222's Avatar
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    Kestrel Moon
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    Midgardsormr
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    It's the fault of the person who forgot to repair before entering the instance, but them having to leave because of it makes things more difficult for the remaining players who now have to wait for a replacement, which could take a little bit if it was a healer or a tank who messed up. So far I've only ended up in a dungeon with someone who had to leave due to broken gear twice; one time it was the healer, and the other time it was the tank. So it would have been nice if someone else had been able to offer them a repair.
    (2)

  5. #5
    Player
    Krotoan's Avatar
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    Krotoan Argaviel
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    Quote Originally Posted by Kurando View Post
    Although there are positives to this idea, any player needing repairs because they entered a duty with near broken gear is really their own fault. I would not want a repair option being added just to satisfy certain players for when it happens to them. Repairing often isn't too difficult.
    ... in what way does adding this option add anything other than a better experience for more people? Crafters get a new utility, people who forget to repair get a new option.
    aand just in case you're thinking of : "lol repair me or we don't do this dungeon".. *votekick*
    (10)
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  6. #6
    Player
    Legion88's Avatar
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    Baradaeg Ryssbhirwyn
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    Quote Originally Posted by CupDeNoodles View Post
    I'm not sure this is the right spot to ask this and I'm sure it's been asked before.

    Why haven't we got a request repair feature yet? As a person with all crafts leveled I would very much like the ability to repair other peoples gear in an instanced dungeon just as I am able to repair mine. Please devs, why can't you guys implement this? I feel like this is a simple request. It's really annoying having people leave an instance because they forgot to repair when I should be able to do it for them.
    As much as iw ould like this option i have to decline for multiple reasons.

    If your gear breaks in a duty you had at least 2 warnings you either purposely ignored or were oblivious about them.
    If you queue into a duty with less then 30% durability on at least 1 piece of gear you get a warning on screen and in the chatlog that your gear has less then 30% durability.
    This warning should let the player check their gear and go to a mender. Also it is unlikely to lose 30% durability in a simple duty.
    The second warning appears every time a piece of gear drops at 10% durability, this also includes the hint to go to a mender and repair your gear immediately.

    Quote Originally Posted by CupDeNoodles View Post
    Look I agree that it's not difficult but I feel it's better than losing a player because they have to leave due to lack of repairs or worse yet them not saying anything and having someone that is putting out sub par performance because their gear is damaged.
    You see the two stages of warnings every player gets for low durability on his gear and there are not very much solutions to this.
    1. You can give players with leveled crafters the ability to repair others gear like their own.
    2. You can place menders everywhere and inside duties.
    3. You can remove durability.
    4. You can teach players to care more for the durability of their gear.
    1. Is prefered by much players but it is just an additional excuse for the lazy ones to care even less for their gear because "Their will be someone who can repair it if i need to repair and if they want it to be repaired they will repair it or kick me".
    2. Same as 1. "If i need to repair there will always be a mender at the starting point of a duty where i can run to and repair". Also not preferable.
    3. Would also remove the only reliable gilsink. So the least preferable option.
    4. There is a help text for this but maybe they should it include in a special lesson into the hall of novice including some other things, maybe they should add a visual hint like a debuff only visible for the player for damaged gear below 30% and another for 10% and a debuff visible for the whole party for broken gear. This would teach people in some way to care for the durability of their gear.

    There is absolutly no excuse, not a single one, for broken gear inside a duty.
    Everywhere are menders, multiple in every of the big cities, the market places, aetheryte locations, settlements, beast tribe locations, housing districts, in the appartment building, nearly every house has one placed...
    Or in more simple words every overworld map has at least one mender in an easyly reachable place and mostly next to the aetheryte.

    Quote Originally Posted by Krotoan View Post
    ... in what way does adding this option add anything other than a better experience for more people? Crafters get a new utility, people who forget to repair get a new option.
    This would also bring the expectation with it that everyone with a crafter is willing to repair gear inside a duty.
    And no i don't want to start a duty by repairing the gear of my whole party (worst case example).
    Also this could undermine the great perc of a leveled crafter to repair the own gear in dungeons and make it even more undesired to level a crafter themself.

    Quote Originally Posted by Krotoan View Post
    aand just in case you're thinking of : "lol repair me or we don't do this dungeon".. *votekick*
    This example is griefing but to reject a repair request can also be classified as griefing. This option can be a double-edged sword and bring more problems then solutions.

    And before someone chimes in with "But if someone in my raid static forgot to repair..."
    Really?!? If this is the case the person in case has not the needed proficiency to raid. It should be common courtesy to repair before entering a raid (or any duty which can take longer or can include multiple deaths or wipes), especially in progress.
    (1)
    Last edited by Legion88; 12-20-2017 at 04:59 PM.

  7. #7
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    Krotoan's Avatar
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    Quote Originally Posted by Legion88 View Post
    This would also bring the expectation with it that everyone with a crafter is willing to repair gear inside a duty.
    And no i don't want to start a duty by repairing the gear of my whole party (worst case example).
    Also this could undermine the great perc of a leveled crafter to repair the own gear in dungeons and make it even more undesired to level a crafter themself.
    nobody levels a crafter JUST for repairs.
    I'm confident enough in the fact that the effort involved in leveling ANY crafting class to cap far outweighs any benefits that "oh.. forgot to fix my stuff" repairs give. All the examples you give for why you shouldn't EVER forget to repair and you then say it's a great perk?
    For gods sake I have to REMIND HEALERS TO TAKE ESUNA, god forbid having a crafter leveled lets you do something you can reasonably refuse or ask for money to do and possibly save yourself and 2 other people from waiting in another 20 minute queue.

    Quote Originally Posted by Legion88 View Post

    This example is griefing but to reject a repair request can also be classified as griefing. This option can be a double-edged sword and bring more problems then solutions.

    Refusing to do a dungeon until you get a repair that costs a crafter money is griefing. Votekicking someone who IN CHAT HAS STATED THEY WILL NOT RUN UNTIL THEY GET A FREE FIX is not griefing in any definable way.
    (3)
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  8. #8
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    Legion88's Avatar
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    Quote Originally Posted by Krotoan View Post
    nobody levels a crafter JUST for repairs.
    I'm confident enough in the fact that the effort involved in leveling ANY crafting class to cap far outweighs any benefits that "oh.. forgot to fix my stuff" repairs give. All the examples you give for why you shouldn't EVER forget to repair and you then say it's a great perk?
    For gods sake I have to REMIND HEALERS TO TAKE ESUNA, god forbid having a crafter leveled lets you do something you can reasonably refuse or ask for money to do and possibly save yourself and 2 other people from waiting in another 20 minute queue.
    I leveled my crafters only to repair my gear beyond 100%, also some of my friends are doing it for this sole reason. It is relativly easy with the corresponding beast tribes.
    Also you don't need crafters at levelcap to repair gear. It is enough to have it 10 levels below or like stated on the gear itself. Current level 70 gear of all ilvl only needs level 60 crafters and all level 60 gear only needs a level 50 crafter.
    The perk is to repair beyound 100% this doesn't exclude the need to repair in itself.
    Also beside your not so profecience healers, you can't trade inside duties. What makes you belive that you can request a tip for repairing inside a duty?

    Quote Originally Posted by Krotoan View Post
    Refusing to do a dungeon until you get a repair that costs a crafter money is griefing. Votekicking someone who IN CHAT HAS STATED THEY WILL NOT RUN UNTIL THEY GET A FREE FIX is not griefing in any definable way.
    It was never stated, that it costs the crafter anything to repair, so would you not asume it just to make your argument more fitting without stating it beforehand.
    In the assumtion that the crafter has to bring in the materials to repair your example is griefing, it may also be griefing/harassment if the requester has to bring in the materials. In this example the wording is the big deal.
    Another example:
    "Hey, it seems i forgot to repair my gear before the duty and it will break every second. Can you fix it please? I got all you need."
    in this example a votekick can be classified as griefing/harassment also the rejection of the repair can be classified as griefing or harassment.

    The problem is:
    If the repair costs are by the crafter the pointy end points towards the requester.
    If the repair costs ar by the requester the pointy end points to the crafter.
    Also the wording is a big deal.
    If i come in like a rowdy "You! Repair my gear or nothing good will happen!" is more or less griefing/harassment in itself.
    But if i do it with an angels voice like a sweet princess with the eyes of a welp (i can't write like that so no example) it moves the burden.
    (3)
    Last edited by Legion88; 12-20-2017 at 05:43 PM.

  9. #9
    Player
    Krotoan's Avatar
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    Krotoan Argaviel
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    Quote Originally Posted by Legion88 View Post
    I leveled my crafters only to repair my gear beyond 100%, also some of my friends are doing it for this sole reason. It is relativly easy with the corresponding beast tribes.
    Also you don't need crafters at levelcap to repair gear. It is enough to have it 10 levels below or like stated on the gear itself. Current level 70 gear of all ilvl only needs level 60 crafters and all level 60 gear only needs a level 50 crafter.
    The perk is to repair beyound 100% this doesn't exclude the need to repair in itself.
    Also beside your not so profecience healers, you can't trade inside duties. What makes you belive that you can request a tip for repairing inside a duty?
    You are a rare, RARE crafter then. Nobody I know who crafts does it for that. It costs so much in time and/or gil that if all you want is repairs or overloading your durability it seems insane.But hey, I don't pay your sub, more power to you. However you still listed many reasons you basically would never need this skill or perk. 100% is a lot of wiggle room and with menders everywhere who ever needs more?

    I will admit here too many assumptions were made. I assumed you understood repairs required a catalyst and assumed that this cost will not change if this system is implemented. When you COULD repair someones gear in 1.0 you would get a trade window with slots to put gear to be repaired and a slot to put in a Gil amount because it cost mats even back then (it used to use a component of the crafting, like thread or cotton for cloth items) . I'm also assuming this is how it gets implemented again since this game is still based on those same systems but perhaps only using dark matter for all repairs because going backwards into more item bloat would cause a lot of backlash. Therefore my entire premise is that this is the system to be used: Initiate repair request, player accepts, items to be fixed are dragged to correct slots and "tip" (this will end up being a known value for the mats) entered. Both players hit "agree" and poof. Done. Crafter gets paid for their mats and possibly a little more for the help and everyone is set.

    Quote Originally Posted by Legion88 View Post

    It was never stated, that it costs the crafter anything to repair, so would you not asume it just to make your argument more fitting without stating it beforehand.
    In the assumtion that the crafter has to bring in the materials to repair your example is griefing, it may also be griefing/harassment if the requester has to bring in the materials. In this example the wording is the big deal.
    Another example:
    "Hey, it seems i forgot to repair my gear before the duty and it will break every second. Can you fix it please? I got all you need."
    in this example a votekick can be classified as griefing/harassment also the rejection of the repair can be classified as griefing or harassment.

    The problem is:
    If the repair costs are by the crafter the pointy end points towards the requester.
    If the repair costs ar by the requester the pointy end points to the crafter.
    Also the wording is a big deal.
    If i come in like a rowdy "You! Repair my gear or nothing good will happen!" is more or less griefing/harassment in itself.
    But if i do it with an angels voice like a sweet princess with the eyes of a welp (i can't write like that so no example) it moves the burden.
    The first example you present is not griefing, and any reasonable crafter would be fine with that request as it would take seconds to complete and benefits everyone. In what way did I imply at all that a polite request would be met with a votekick? AND.. even in that case kicking someone unprepared to do a dungeon, is STILL not griefing. You will not get punished for kicking someone who even politely refuses to do their job (wear level appropriate gear, perform mechanics at a reasonable pace), even if you are able to repair their gear it is not your responsibility to do it since in the example I've now fleshed out you would have to spend items/gil and that is your choice to do so. It will still never be the fault of the crafter.
    YES the wording is a big deal, I am surprised you cannot extrapolate my example to mean all negative demands. HOWEVER, even demanding... uh.. "with an angels voice like a sweet princess with the eyes of a welp" which I'm assuming you mean being polite and or using flowery language is still a demand or ultimatum, in which case you can still votekick and have text evidence that they were intending to delay running until services were rendered.
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  10. #10
    Player
    CupDeNoodles's Avatar
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    It is the crafters right to refuse repairs without payment of mats or the Gil sum total of said mats.

    With that being said if someone offers payment the crafter has no excuse outside of being stubborn. Arguing that it would take too long is nonsense as it would hold up the group longer with your being stubborn. If the person in need of repairs lacks payment and refuses to progress it is well within the groups right to vote kick said person. I'm betting most would offer to pay if it meant moving the group along seeing as the mats are dirt cheap. I would probably do it for free as a crafter and politely tell them to make sure they have it repaired next time. This argument is nonsensical as an excuse for not implementing a request repair feature. It's as simple as not being an ass regardless of who is the crafter or the person in need of repairs.

    Please stop with this as it is missing the point of the topic at hand which is convenience and only aims to derail the topic.
    (3)

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