As much as iw ould like this option i have to decline for multiple reasons.
If your gear breaks in a duty you had at least 2 warnings you either purposely ignored or were oblivious about them.
If you queue into a duty with less then 30% durability on at least 1 piece of gear you get a warning on screen and in the chatlog that your gear has less then 30% durability.
This warning should let the player check their gear and go to a mender. Also it is unlikely to lose 30% durability in a simple duty.
The second warning appears every time a piece of gear drops at 10% durability, this also includes the hint to go to a mender and repair your gear immediately.
You see the two stages of warnings every player gets for low durability on his gear and there are not very much solutions to this.1. Is prefered by much players but it is just an additional excuse for the lazy ones to care even less for their gear because "Their will be someone who can repair it if i need to repair and if they want it to be repaired they will repair it or kick me".
- You can give players with leveled crafters the ability to repair others gear like their own.
- You can place menders everywhere and inside duties.
- You can remove durability.
- You can teach players to care more for the durability of their gear.
2. Same as 1. "If i need to repair there will always be a mender at the starting point of a duty where i can run to and repair". Also not preferable.
3. Would also remove the only reliable gilsink. So the least preferable option.
4. There is a help text for this but maybe they should it include in a special lesson into the hall of novice including some other things, maybe they should add a visual hint like a debuff only visible for the player for damaged gear below 30% and another for 10% and a debuff visible for the whole party for broken gear. This would teach people in some way to care for the durability of their gear.
There is absolutly no excuse, not a single one, for broken gear inside a duty.
Everywhere are menders, multiple in every of the big cities, the market places, aetheryte locations, settlements, beast tribe locations, housing districts, in the appartment building, nearly every house has one placed...
Or in more simple words every overworld map has at least one mender in an easyly reachable place and mostly next to the aetheryte.
This would also bring the expectation with it that everyone with a crafter is willing to repair gear inside a duty.
And no i don't want to start a duty by repairing the gear of my whole party (worst case example).
Also this could undermine the great perc of a leveled crafter to repair the own gear in dungeons and make it even more undesired to level a crafter themself.
This example is griefing but to reject a repair request can also be classified as griefing. This option can be a double-edged sword and bring more problems then solutions.
And before someone chimes in with "But if someone in my raid static forgot to repair..."
Really?!? If this is the case the person in case has not the needed proficiency to raid. It should be common courtesy to repair before entering a raid (or any duty which can take longer or can include multiple deaths or wipes), especially in progress.