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Thread: Pre-pull regen?

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  1. #1
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    I was in a run if WoD where the WHM (I was running SCH) was casting Medica II like... way early. Lije they casted it right as we zoned in. And then after every room would cast as we ran to the next area and then cast it again before the pull... It was very weird. And highly unnecessary.
    (4)

  2. #2
    Player
    SourDragonfly's Avatar
    Join Date
    Jan 2018
    Posts
    13
    Character
    Rehal Dandelion
    World
    Typhon
    Main Class
    Scholar Lv 70
    I don't do pre mob pull regen in dungeon. But during mid-pull if I see the tank lost 50% hp already just from pulling and they are still grabbing more then I tend to give in to panic and put regen on the tank, me, then sprint up and go asylum, holy, heal/aero, holy, then spam heal and whatever ogcd I have hoping for the best.
    (2)

  3. #3
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I've been tanking more lately, and I really wish people wouldn't do it in DF. Maybe it's not a problem for elite tanks. I'm not one of those. It REALLY messes me up when I'm trying to do fast pulls because if I miss anything it's gone and either it's staying gone until I finish the pull or I have to stop to go get it back, and now everything else is hitting me (necessitating more healing than if I had just kept going because I can outrun stuff for a while).

    Think of the poor journeyman tanks. If you've got a lily, do a pre-pull Divine Benison instead.
    (6)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  4. #4
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    You dont need to pre pull regen considering the combat flow in this game. When the battle start you as healer has all time in the world to cast heal and do whatever you want anyway
    (0)
    Last edited by gumas; 01-19-2018 at 01:25 PM.

  5. #5
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by TaleraRistain View Post
    That's a really good point on the out-of-combat MP ticks. I'm usually already dropping Aero III while the tank gathers, so I wouldn't see as much benefit.
    Unless Aero III is hitting everything, you're likely wasting mp. Ex: if a pull is 10 mobs and you Aero III 5 of them during the pull, then all 10 when the pull is complete, you havent really changed anything. 5 mobs may die a gcd early, but the remaining 5 still need AoE'd. You aren't shortening the duration of the fight and are possibly lengthening the duration of the dungeon if mp issues cause you to miss a holy on that fight or subsequent ones.
    (0)
    Last edited by winsock; 01-20-2018 at 12:07 AM.

  6. #6
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,588
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by winsock View Post
    if mp issues cause you to miss a holy on that fight or subsequent ones.
    Can we even get low on mp anymore? I feel a bit spoiled anymore, since it feels like a dream that we ever had mp issues.
    (0)

  7. #7
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I'm sure we've all got horror stories to tell regarding Healers doing barmy pre-pull shenanigans but I'll just relay how I do it on my WHM.

    Unless it's a boss-fight, no pre-pull regen - ever. The most it would do is stave off an auto-attack or two at the risk of forcing the tank to have to run around like a nutcase re-gathering any stragglers. It may be fine with PLD-Flash in confined spaces, but if I'm on my Warrior who is restricted to cone-OP or Tomahawk on wide-spread pulls, the last thing I want is a regen thrown on me before I've gathered them all.

    Anyway, back to what I do > follow the tank closely during the mega-pull with the intention of QC/Holy once they're rounded up. This gives you ample time to comfortably AeroIII the entire crowd before the inevitable damage. If it's a long journey between the packs, by all means throw regular Aero's on whatever has been picked up (Shield Lobs/Toma/Flash/OPower)- there's really no point casting AIII on a handful and then having to re-apply it a second time later, so don't bother. Now that the tank has everything gathered and picked an area to hold, unleash that QC-Holy. From there, you can either TA/PoM/CS>Holy Spam (you'll have time for 3-4 during the initial stun [or more depending on the tanks mitigation] seeing as the second stun will keep them pinned for a few extra seconds), or you can save that and use the initial stun time to cast any healing-centric safety nets you feel may be needed if you're worried about the particular pack (regen, asylum etc, vs that horrible double-pull before Poisontongue in Skalla where things can get messy until the stone-idol is dead - mostly a melee-group issue).

    Be wary when using a pre-emptive Asylum as that will draw aggro much like a regen-tick would once someone stands inside it. If you're doing such things you should always be glued to the tank. That way, any strays will be heading towards them for pickup. The only reason I may use Asylum early is if I'm starting to lose count of how many times the tank moves out of it during the run, be it intentionally (massive AoE markers), or just doesn't notice/care and runs around like a nutter. A pre-emptive one is a big wordless "Hey, see that pretty dome? Try tanking inside it" suggestion. Again, I'm fine with this as I'm literally breathing down the tanks neck and ready to rock that QC/Holy.

    Get into the habit of rotating between a Tank-Cure and Enemy-Stone. Someone commented on one of my recent streams when they noticed I was flitting between Focus-Target Cure > TAB > Stone > Focus-Target Cure etc during the 'oh noes' phase of having no Holy stun and the triple-pack is free to hit the tank. There's really no need to be mashing out Cure-Spam as there's only very few cases where a tank will 100%-0% if they've remotely decent gear, and I've seen far too many healers pumping overheal cures into 100% healthy tanks out of fear when they could have lobbed a stone (by which time damage would register that can actually be healed). Once those lillies are stacked, Assize (trash is relatively healthy) or Benison if it's on cool, which gives you more leeway for heals, stones or additional holy.

    Lucid at 75-80%. Rinse, repeat.

    Boss? Yes, I'll regen and maybe even MedicaII if I know the boss in question has early AoE mechanics (eg. Kelpie), so with the whole party having a healing blanket, I can open with TA/PoM/CS and go ham until the movement mechanics kick in and healing takes center stage (until the next downtime window), but never do this pre-trash pull. Regen is bad enough but I've seen far too many healers lashing out MedicaII on mega-pulls and wondering why they've got mobs punching them in the head.
    (1)

  8. #8
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Slapping regen on me pre-pull is no big deal because of how fast I grab mobs and spam unleash. But that's just me, and this is DF, not every tank is the same. Don't do it~
    (2)

  9. #9
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    In raids, I regen the tank as soon as he runs toward the boss. In dungeons, I usually don't know the tank, and I'm a lot more careful with my Regens. I rather throw an instant at him than risk tanking myself; many tanks just aren't good enough, and even if they are good, I feel pre-pull Regen isn't worth the chaos it potentially causes. As soon as the tank finished the pull, sure, Regen is up asap, followed by Holy, Aero II, and all. But before that, no. Too much chaos, too little knowing how the tank will react. Not worth it, I can keep him alive during the pull well enough with other means.
    (2)

  10. #10
    Player
    Braven's Avatar
    Join Date
    Jan 2018
    Posts
    56
    Character
    Valora Stoutheart
    World
    Goblin
    Main Class
    White Mage Lv 61
    The annoying thing about whm is the aggro they create. Both AST stances reduces their aggro universally and with SCH, the fairy is technically causing the regens and only heals when needed instead of over-healing. Also, who cares if the fairy gets hit a couple times during the pull. Pre-shielding with the other two jobs cause no aggro and basically serves the same purpose as pre-pull regen so they might as well just do that instead. It is pretty much just a minor downside of white mage and minor annoyance to some tanks.

    Like others said, it is fine with trial or bosses since the main issue is with multiple mobs. With a single enemy, the tank can immedately aggro back with provoke or the global they were going to use anyway.
    (0)
    Last edited by Braven; 01-31-2018 at 10:49 AM.

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