LL mentioned adjustments made to this, but I've never heard of it. Anyone know anything about it?
LL mentioned adjustments made to this, but I've never heard of it. Anyone know anything about it?
When doing the canals you have to chance to get a map which will let you do the "hidden" canals.
As you should already know (if not now) Gazelleskin Treasure Maps get you into the Lost Canals....however occasionally you'll get lucky and pull a "Theif Map" in said treasure vault. (Stormblood expansion only)
That leads to the hidden canals - more or less the same - only the loot is far more valuable - and you have 3 doors to pick from - instead of 2.
Totally fun.
Oh and on a side note - thief maps are trap-less - so its an instant guaranteed shot in getting into the vault. However I'd treat it as a Raid level dungeon - full party of 8 of 70's recommended.
Trap-less? I don't know how i should understand this...
Also we had no problems at all with just a party of 5 people, all you should know ist that the new ilvl cap for the hidden canals is at 340. So well geared partys should have no problem at all with the fights.
A: Every treasure map has a monster trap when you find the chest...theif maps are just a portal.
B: If you're skilled enough...do as you please..but not everyone is...to top that off..the deeper you go..the harder the fights. While most don't get past the first few floors thanks to dumb luck..those that do..will be thankful for the added support.
I had a crazy idea to suggest but I don't think it would get approved. I think Uznair/Aquapolis and future iterations of the treasure content should share a hub zone similar to Triple Triad Battlehall where people meet up and group up. Heres the catch. Instead of making it so when you open a chest in the world you have a 50% chance of getting a portal, instead you get some gem/token that is used to open up the passageway to the specific treasure area. This way parties can stock up on them or trade them to an NPC there for other ones they wanted a specific item from. Maybe only downward though.
Thanks for info.
ehhhh...how is this different? I mean....honestly - its VERY easy to get maps...VERY easy to get in.
Aside from having an faster way to gather treasure hunters. Course that's not the fault of SE or the system..but more of lack of interest.
Course when I do get a group - many have requested a ls for treasure hunting itself - so I guess it starts with the person who desires more treasure hunting.
problem with the hidden canals is that the 1st couple floors don't offer anything special. plus with it being 3 doors to choose from you're more than likely to be kicked out right away. Not that i'm complaining but if there are improvements to be made have more rare loot drop right away.
But that's the point.problem with the hidden canals is that the 1st couple floors don't offer anything special. plus with it being 3 doors to choose from you're more than likely to be kicked out right away. Not that i'm complaining but if there are improvements to be made have more rare loot drop right away.
Its too easy to pick up maps from MB.....its SUPPOSED to be hard.
I mean I find it hard to ask for a buff/nerf here.
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