Quote Originally Posted by PrismaticDaybreak View Post
So would the MO here be to do Scatter->Scatter then Verblizzard->Verwater (or Vice Versa) until you had to return to Scatter->Scatter? I like the suggestion it just seems like making it also operate off of Enhanced Scatter would require a very fast reaction time to use Scatter->Verwater/Verblizzard or Verblizzard->Verwater. I want to clarify that my tone here is purely inquiring, I feel like I'm coming off snarky.
OH I REMEMBER YOU YOU'RE THAT ONE GUY

Don't worry, bro, I got you.

The idea here would be fast reaction time to try to use Enhanced Scatter for Verwater or Verblizzard, so you'd ideally go Scatter/Verwater, Scatter/Verblizzard, or Verblizzard/Verwater. I think I made Verwater too strong, honestly, but this is the basic idea.

Quote Originally Posted by Shurrikhan View Post
But does this actually increase complexity in any way? Granted I'd need to know what Verblizzard's actual damage and effect on the first two targets are, but without significant situational variance this seems like more of the braindead categoricals (more a matter of bloat than options) scorned on the first page.
The effect on the first two targets is literally everything except for the damage decrease. I didn't want the area attack rotation to be abused against raid bosses. ^^;

Quote Originally Posted by Claviusnex View Post
I thought SE's stated direction was to try and make the jobs less complex. This seems to be going against that idea of simplification.
Yes, but not all players agree with that stance.