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  1. #1
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    I am pretty sure that if white mage cannot do water damage spells red mage wouldn't.
    (0)

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jukebox12 View Post
    I am pretty sure that if white mage cannot do water damage spells red mage wouldn't.
    Fluid Aura.
    (0)

  3. #3
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by PrismaticDaybreak View Post
    So would the MO here be to do Scatter->Scatter then Verblizzard->Verwater (or Vice Versa) until you had to return to Scatter->Scatter? I like the suggestion it just seems like making it also operate off of Enhanced Scatter would require a very fast reaction time to use Scatter->Verwater/Verblizzard or Verblizzard->Verwater. I want to clarify that my tone here is purely inquiring, I feel like I'm coming off snarky.
    OH I REMEMBER YOU YOU'RE THAT ONE GUY

    Don't worry, bro, I got you.

    The idea here would be fast reaction time to try to use Enhanced Scatter for Verwater or Verblizzard, so you'd ideally go Scatter/Verwater, Scatter/Verblizzard, or Verblizzard/Verwater. I think I made Verwater too strong, honestly, but this is the basic idea.

    Quote Originally Posted by Shurrikhan View Post
    But does this actually increase complexity in any way? Granted I'd need to know what Verblizzard's actual damage and effect on the first two targets are, but without significant situational variance this seems like more of the braindead categoricals (more a matter of bloat than options) scorned on the first page.
    The effect on the first two targets is literally everything except for the damage decrease. I didn't want the area attack rotation to be abused against raid bosses. ^^;

    Quote Originally Posted by Claviusnex View Post
    I thought SE's stated direction was to try and make the jobs less complex. This seems to be going against that idea of simplification.
    Yes, but not all players agree with that stance.
    (1)