Then don't engage me in discussion, if you don't want to discuss it. Seems to me that you can't help but engage people with differing opinions.
Your thread title explicitly asks, "How would you make RDM more complex?" And you get mad when people say they wouldn't. I never said the devs said it would be a simple job. But they obviously made it a simple job, and have made no hint that it would change. Therefore, atm, it is working as intended.
But I can ask you the same thing. Where's your dev testimonial that states it will become more complex? Nobody has ever said that it will. Nobody has said that they will change it either. Or how about your dev testimonial that states all jobs have to eventually be complex to be enjoyable?
And your suggestions are asinine. You basically gave it an ability to "spend all mana to throw out spells fast to get back to your sword combo." With no ability or compensation to restore the lost mana. It's like an "all in and sit there with nothing to do for awhile" move. And on top of that, you want to decrease the potency as you're "all in."
Your acceleration cascade could be a trait. No need for that to be an extra button push. And applied discipline is just... why? Reduced damage for 15sec? Why not just a free enchanted combo every 2 minutes? It's basically what you want there. It really doesn't even need the damage reduction. Just have it require black/white mana to be over or equal to the opener.
You're just adding button press bulk to the job for some quick burst dps, simply because you obviously like the sword part of it. That's where all three of your abilities lead... to the sword combo. Which is fine. I like the sword combo too. That's my favorite part of the job; zipping in for the sword combo and zipping out. I just don't need it to be more complicated than that to enjoy it.
You actually derailed your own thread by going after the first person that said they didn't want RDM changed. When you could've just let it stand. So onus returned.



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