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  1. #31
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ceallach View Post
    We could use more area attacks than Scatter and Moulinet. How about new spells that work off of Enhanced Scatter? For example, let's say the next expansion raises the level cap to 80.

    Level 72: Scattershot
    Trait
    Improves chance of acquiring Enhanced Scatter from casting Scatter to 50%.

    Level 75: Verwater
    Spell
    MP Cost: equal to Impact
    Potency: 150 water
    Range: 25 yalms, hits target and all enemies within a 5-yalm radius of target
    Requires Enhanced Scatter to be cast. All enemies hit take 30 potency water damage over time for 21 seconds. Grants 5 white mana. 25% chance of granting the caster Enhanced Scatter.

    Level 78: Verblizzard
    Spell
    MP Cost: equal to Impact
    Potency: 200 ice
    Range: 25 yalms, hits target and all enemies within a 5-yalm radius of target
    Requires Enhanced Scatter to be cast. All enemies other than the first two hit do 5% less damage for 10 seconds. Grants 5 black mana. 25% chance of granting the caster Enhanced Scatter.
    So would the MO here be to do Scatter->Scatter then Verblizzard->Verwater (or Vice Versa) until you had to return to Scatter->Scatter? I like the suggestion it just seems like making it also operate off of Enhanced Scatter would require a very fast reaction time to use Scatter->Verwater/Verblizzard or Verblizzard->Verwater. I want to clarify that my tone here is purely inquiring, I feel like I'm coming off snarky.
    (0)

  2. #32
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ceallach View Post
    We could use more area attacks than Scatter and Moulinet. How about new spells that work off of Enhanced Scatter? For example, let's say the next expansion raises the level cap to 80.

    Level 72: Scattershot
    Trait
    Improves chance of acquiring Enhanced Scatter from casting Scatter to 50%.

    Level 75: Verwater
    Spell
    MP Cost: equal to Impact
    Potency: 150 water
    Range: 25 yalms, hits target and all enemies within a 5-yalm radius of target
    Requires Enhanced Scatter to be cast. All enemies hit take 30 potency water damage over time for 21 seconds. Grants 5 white mana. 25% chance of granting the caster Enhanced Scatter.

    Level 78: Verblizzard
    Spell
    MP Cost: equal to Impact
    Potency: 200 ice
    Range: 25 yalms, hits target and all enemies within a 5-yalm radius of target
    Requires Enhanced Scatter to be cast. All enemies other than the first two hit do 5% less damage for 10 seconds. Grants 5 black mana. 25% chance of granting the caster Enhanced Scatter.
    But does this actually increase complexity in any way? Granted I'd need to know what Verblizzard's actual damage and effect on the first two targets are, but without significant situational variance this seems like more of the braindead categoricals (more a matter of bloat than options) scorned on the first page.
    (0)

  3. #33
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    But does this actually increase complexity in any way? Granted I'd need to know what Verblizzard's actual damage and effect on the first two targets are, but without significant situational variance this seems like more of the braindead categoricals (more a matter of bloat than options) scorned on the first page.
    Considering it's AoE focused and our current AoE is the same button for most of a fight then a second one for 4.5 seconds, I'd probably put it closer to complexity, particularly if it also consumes Enhanced Scatter since the likelihood of wasted procs (and therefore wasted DPS) increases a bit making AoE something to actively pay attention to rather than pressing the same button one handed and browsing Reddit on my phone with the other.
    (1)

  4. #34
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Do not want.
    Already annoyed DRK is no longer fun to play, dont need to remove the last fun job for me.
    (4)
    CLAIRE PENDRAGON

  5. #35
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    Do not want.
    Already annoyed DRK is no longer fun to play, dont need to remove the last fun job for me.
    If fun is hitting the same 4 buttons over and over for a majority of the fight, than Dark should still be fun.
    (3)

  6. #36
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    reason i dont like rdm is due to needing procs on almost every 2nd hit.., you dont have a real flow cause you just might get a proc (even if thats simplified said).. kind of "smash the mole" system
    (0)

  7. #37
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    It wouldn't make it more complex but it would make it harder to play.

    I would like dual cast to also reduce the recast time of the next spell by 1 sec to maintain the flow of spell. (basically we wouldn't stand still every 2 cast for 2sec).

    This would increase the number of skill you'd use per minute thud requiring you to make decision faster.
    (1)

  8. #38
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I wouldn't.

    RDM is my go to job when I don't want to think much but put up decent DPS numbers. If I wanted to juggle things and play to the best of my ability, I'd play SMN.
    (4)

  9. #39
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Oh good I thought for a moment this page would be constructive.
    (0)

  10. #40
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    If fun is hitting the same 4 buttons over and over for a majority of the fight, than Dark should still be fun.
    Luckily I dont define "fun' based on the number of buttons pressed.
    (4)
    CLAIRE PENDRAGON

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