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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ceallach View Post
    We could use more area attacks than Scatter and Moulinet. How about new spells that work off of Enhanced Scatter? For example, let's say the next expansion raises the level cap to 80.

    Level 72: Scattershot
    Trait
    Improves chance of acquiring Enhanced Scatter from casting Scatter to 50%.

    Level 75: Verwater
    Spell
    MP Cost: equal to Impact
    Potency: 150 water
    Range: 25 yalms, hits target and all enemies within a 5-yalm radius of target
    Requires Enhanced Scatter to be cast. All enemies hit take 30 potency water damage over time for 21 seconds. Grants 5 white mana. 25% chance of granting the caster Enhanced Scatter.

    Level 78: Verblizzard
    Spell
    MP Cost: equal to Impact
    Potency: 200 ice
    Range: 25 yalms, hits target and all enemies within a 5-yalm radius of target
    Requires Enhanced Scatter to be cast. All enemies other than the first two hit do 5% less damage for 10 seconds. Grants 5 black mana. 25% chance of granting the caster Enhanced Scatter.
    But does this actually increase complexity in any way? Granted I'd need to know what Verblizzard's actual damage and effect on the first two targets are, but without significant situational variance this seems like more of the braindead categoricals (more a matter of bloat than options) scorned on the first page.
    (0)

  2. #2
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    But does this actually increase complexity in any way? Granted I'd need to know what Verblizzard's actual damage and effect on the first two targets are, but without significant situational variance this seems like more of the braindead categoricals (more a matter of bloat than options) scorned on the first page.
    Considering it's AoE focused and our current AoE is the same button for most of a fight then a second one for 4.5 seconds, I'd probably put it closer to complexity, particularly if it also consumes Enhanced Scatter since the likelihood of wasted procs (and therefore wasted DPS) increases a bit making AoE something to actively pay attention to rather than pressing the same button one handed and browsing Reddit on my phone with the other.
    (1)