Wouldn't you be frustrated if the question you asked immediately got panic reactions from people who frankly gave off the impression that the slightest amount of nuance would make RDM an overly complex piano class like SMN? Now I'm being overanalyzed by someone who thinks I have some sort of duty to be 'fair' as if this is some sort of scholarly forum. Plainly I don't give a fig about the other side of the argument since to me it appears either complacent or boring. In my mind there's no realistic keep it simple argument since mechanical changes are the bread and butter of each expansion thus far. The question I made was to elicit responses from people who would desire more complexity to the class, others could've kept browsing. I wasn't manufacturing discussion I liked, I was inviting like minded others to share ideas.
The class is largely simple without any relativity thrown into the mix. There's not much more to it than the oversimplified sentence fragments I used rhetorically above and vaguely mentioning anecdotal situations does nothing to make RDM seem less simple. Lore is not an argument to be used here. We have one game worth of established lore which boils down to accelerating forms of Black Magic and White Magic so we don't use external Aether and harm the environment, the accelerated magic causes Mana build up which is then released through sword play. There's the lore, you can branch out quite easily from there without undermining the concept. The only proposed way I've seen of solely modifying Verholy and Verflare is what Llugen mentioned above since they're both offensive options, realistically no one is going to use a defensive damage down proc or a control effect since in either case it's simply not useful or incredibly difficult to time.
That Verraise suggestion isn't interesting, it's the kind of overly superfluous effect I'd like to avoid since having your mana at 100 is generally a loss in DPS either from mana not gained or holding onto your melee combo for too long. I agree with the rest of this paragraph.
Sure, but it wouldn't actually change gameplay that much, with the free proc version it wouldn't even be an increase in single target DPS considering the recast is 1.5 seconds along with whatever potential time is consumed by repositioning and Jolt II/Impact/Verfire/Verstone all cast at a realistic time of about 1.9 seconds for 40-70 more potency followed by Verthunder or Veraero for 300 more potency.
As for Vernochian, it's not viable either and not the kind of gameplay I, or most RDMs, would want, juggling a 10 second stance for Black Magic and then White Magic, assuming that's how it would be implemented, would be tedious at best and laborious at worst if you need a non gameplay reason it's also not lore friendly since it's about balancing the use of Aether not just focusing on one until it's depleted.
If you want a post by post breakdown my tone went from inspired excitement, to patient, to slightly irritated since 3 people immediately decided to post basically the same thing. I like theorizing, I like creating an idea to be critiqued. I don't like it when people immediately decide to attack the motive rather than just looking at the suggestion critically and then deciding their personal thoughts about it.

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