With this in mind, the Impact suggestion I made alone seems sufficient for a variable piece. A priority use depending on what you need at the moment and that you plan ahead for.Again, more complex does not necessarily mean playing grand orchestra style piano on your keyboard. I'm not talking about adding a hundred new buttons to press nor a mega mandatory maintenance buff that gimps you for forced inactivity. I'm talking about maybe one or two more variables other than, "do have proc?", or "how big number to stab?". I quit playing SMN over the massive amount of micro management, RDM is a fun change of pace but that pace need not always be a leisurely meander through the tulip garden.
Also Flare Rose'.
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