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  1. #11
    Player
    Almandaragal's Avatar
    Join Date
    Sep 2017
    Posts
    43
    Character
    Almandaragal Sedai
    World
    Jenova
    Main Class
    Red Mage Lv 100
    I wouldn't, not at current cap. It's already been noted, but part of the "point" of the class is not to be overly complex. As someone who mained BLM through 4.0, and frankly would still love to play BLM, I enjoy RDM. However, my non-optimal machine (graphics card, really) neuters me as a BLM even ignoring that the current game setup makes it abundantly clear that BLM is low-tier useful.

    There are plenty of buttons and ways to go about things, and skills to optimize (like fitting two melee combos into a single embolden, even if it's pointless with the tiny boost by the end) currently in RDM, but it's not all absolutely required to keep managed down to the second like it nearly is with, say, BLM. I understand that the gap is apparently pretty big on SMN too, but I only have experience with BLM, so I'll keep my comparisons there.

    Sure, the rotation is fairly simple, sorta. To explain it via flowchart looks like a nightmare, but in practice it's basically a small series of if/then statements. However, that doesn't mean that we need to artificially inflate complexity just for the sake of doing so. Expand it next expansion? Sign me up. I don't know how they plan to deal with button bloat, since some skills will straight up need to be obsolete for many classes at higher levels or we won't have room for the buttons, but I'm not opposed to things getting slightly more complex on RDM-- as part of the natural progression, not just for kicks and giggles.

    Right now? What I'd rather see on RDM is Impact(ful) being a proc of Jolt II and taking up the same button, like the melee skills. Right now it wastes another button space despite not even being available without the proc, which makes no sense. At least Fire III on BLM is available to use otherwise and just procs for no cost, but there is no such benefit/potential other use with RDM and Impactful. Likewise, Embolden should just affect both Magic and Physical for all. If I have to be nearby and the effect is reduced every 4 seconds, utility might as well be proper for such limitations. So really, if anything, basics of RDM could use slightly less "complexity", at least until the natural time to get more complex is here. Doing just because though? I don't see a good reason for it at the present time.
    (3)
    Last edited by Almandaragal; 12-19-2017 at 05:23 PM. Reason: Character limit is the bane of my posting existence.