Don't forget, all evil things in this world come from video games. Rampages are inspired by first-person shooters as a more known example. XD
On the other hand, relatively few of the rogue/Ninja animations can currently handle a swallow blade or other double-sided weapon. Which was my point here.
More importantly, though, while these animations could be revised easily enough, doing so and allowing for this distinct weapon type on rogues/ninja begs the question of what the Armory concept ought to be.
Don't stop Darwin's law. Let it play the course and we may have less people standing in AoE markers.
Alas, they are also the same people who figured it'd be easier to redo the art assets for almost every primal CNJ/THM weapon than to rework the code to allow for 1h weapons to be reglamoured to 2h and vice versa.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.