Animations will differentiate the class more than a weapon type will.
Warrior works just as well with two handed hammers as it would axes with the way it swings, but there's still likely to be a hammer swinging maniac at some point in the future.
On the other hand, relatively few of the rogue/Ninja animations can currently handle a swallow blade or other double-sided weapon. Which was my point here.
More importantly, though, while these animations could be revised easily enough, doing so and allowing for this distinct weapon type on rogues/ninja begs the question of what the Armory concept ought to be.
Alas, they are also the same people who figured it'd be easier to redo the art assets for almost every primal CNJ/THM weapon than to rework the code to allow for 1h weapons to be reglamoured to 2h and vice versa.
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