Quote Originally Posted by Zojha View Post
Kinda like removing Fatigue will only cause people to level up faster and be bored quicker. Levels, item levels, it's all progression after all.

Why did we get rid of it again?
They're disagreeing solely to disagree without any real opinion either way.

I've already demonstrated how many tomestones it takes. Without a cap, it'd take 3 months of solid dungeon grinding to get everything maxed up. That's well into 4.2 and the average player won't be doing that. Yes.. the top 1% of grinding players will get bored. But guess what? They're already bored. No change there.

Timegating was a mechanic used in 2004 for Blizzard to keep people artificially stagnated. There's alot of things to copy from WoW. Timegating isn't one of them. Lets get 7 days a week of play, not 3. I'm also advocating for all removals of Savage and Ultimate timegates. If people want to hit that stuff every night. Let them. Let the players choose how much time they want to play the game.