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  1. #31
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kaethra View Post
    When I played Wrath of the Lichking, there was no heroic token cap. You could do as many or as little as you wanted.
    Yes there was. It was almost the same as tomestones. Your first daily random heroic gave 2 of the best tier of emblems, with subsequent heroic runs giving the previous tier (Emblems of Frost, and Emblems of Triumph respectively, at the last tier of WotLK).

    You were limited by the amount of Emblems of Frost you could get per day, instead of the amount you could get per week.
    (0)

  2. #32
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,484
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rita1989 View Post
    They really should consider raising or remove the cap, the game is extremely dead right now with no relic to grind, unlimited tomes tomes might keep people subbed to have something to do.
    All that'll do is cause people to hear up faster and be bored quicker.
    If you can't find something else enjoyable in the game, more tomestones will not fix your issues.
    (4)

    http://king.canadane.com

  3. #33
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Reinha View Post
    The Creation tomes are used to buy savage level gear and affect both raid progression and content farming.
    You should consider asking for higher level gear to drop in 'higher' content. Why that stuff wasn't 345 or 350 (or Lost Allagan wasn't 320/330) didn't make sense to me. But having weekly resets is ridiculous. In 2017 going on 2018 its time to knock off the idea of lockouts.
    (2)

  4. #34
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Canadane View Post
    All that'll do is cause people to hear up faster and be bored quicker.
    If you can't find something else enjoyable in the game, more tomestones will not fix your issues.
    As much as I personally hate any hard progression limits.

    I have to agree with this post.
    (0)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  5. #35
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Quote Originally Posted by Canadane View Post
    All that'll do is cause people to hear up faster and be bored quicker.
    If you can't find something else enjoyable in the game, more tomestones will not fix your issues.
    I am not suggesting they remove the cap for the entire patch cycle but rather for the last month before we get gear upgrades so people who want to gear a different job or are coming back recently can get ready for the next patch cycle.

    Let's be honest most of the people who are bored quickly are not subbed right now anyways and are already probably sitting at full i330-i340 on their main job.

    It's such a silly argument to think removing a cap limit is going to effect someone's enjoyment of the game.
    (1)

  6. #36
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Canadane View Post
    All that'll do is cause people to hear up faster and be bored quicker.
    Kinda like removing Fatigue will only cause people to level up faster and be bored quicker. Levels, item levels, it's all progression after all.

    Why did we get rid of it again?
    (3)

  7. #37
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zojha View Post
    Kinda like removing Fatigue will only cause people to level up faster and be bored quicker. Levels, item levels, it's all progression after all.

    Why did we get rid of it again?
    They're disagreeing solely to disagree without any real opinion either way.

    I've already demonstrated how many tomestones it takes. Without a cap, it'd take 3 months of solid dungeon grinding to get everything maxed up. That's well into 4.2 and the average player won't be doing that. Yes.. the top 1% of grinding players will get bored. But guess what? They're already bored. No change there.

    Timegating was a mechanic used in 2004 for Blizzard to keep people artificially stagnated. There's alot of things to copy from WoW. Timegating isn't one of them. Lets get 7 days a week of play, not 3. I'm also advocating for all removals of Savage and Ultimate timegates. If people want to hit that stuff every night. Let them. Let the players choose how much time they want to play the game.
    (2)

  8. #38
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    I barely cap with 450 nowadays unless I get some decent Savage farms or decide to do some PvP. Uncapping tomes won't do a thing to alleviate the fact there just isn't much to do, unfortunately.
    You can cap in as little as 2 or 3 days. It's not hard to do.
    (1)

  9. #39
    Player
    Akor's Avatar
    Join Date
    Oct 2017
    Posts
    144
    Character
    Akor Draconic
    World
    Phoenix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Canadane View Post
    All that'll do is cause people to hear up faster and be bored quicker.
    If you can't find something else enjoyable in the game, more tomestones will not fix your issues.
    Im sry but i highly disagree with this. If what u say would be true than why remove the weekly lockout on savage? Dont you think this makes no sense? If ppl get bored out of the game will be not bc of the no cap on tomes. Lets say they dont get rid of the cap, but raise it till 900 that would be already better than the 450 cap limit.
    (3)

  10. #40
    Player
    Bernkastelx's Avatar
    Join Date
    Jan 2016
    Posts
    212
    Character
    Clown Conductor
    World
    Lamia
    Main Class
    Summoner Lv 90
    They really should just uncap tomes when they remove the lockout from savage. I mean you can farm the gear in there with no limits why not the same with tomes?
    (2)

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