Quote Originally Posted by Dzian View Post
Ok so if I understand it. Record duty will basically replay actions from a battle based on server information and logs.

Just curious how it will be affected by latency and things As many players are aware for example the server and the client aren't always in sync. How many times have you been out of an telegraph only for the server to think your still inside. (Recollections of that pretty famous titan landslide gif.)

How accurate will those recordings then be for example especially if you can watch the fight from every other player in the group's perspective. It might appear a player was stood still or ignoring a mechanic during a replay but the reality is he might have moved away.

It's like how you sometimes see dead bodies slide across the floor after an attack killed them because the server says they were hit and killed. And the client says the players position is over there... and the corpse magically slides across the floor.

So just wondering how accurate it would be. Especially with the way some jobs can quite heavily be affected by server lag. Ninja mudras and tcj for example.
It will be based on what the server sees, not what the client sees. So, it will be 100% accurate in terms of things that actually matter: Did they get out of the AoE in time, what attacks landed and when, stuff like that. Your view of the other players should precisely the same as you saw when running the instance (Assuming you have the same network lag watching as you did playing), while your own actions will appear a little bit different.