First time making something like this in high quality and I get this. WVR 63 specialist.
First time making something like this in high quality and I get this. WVR 63 specialist.
"But please. Call me Bae."
The White Witch of Okami Rojo.
Looks like you didn't have the collectable-glove on when crafting? You have to make it a collectable, not a regular item.
HQ has nothing to do with it.
Must be a collectible item where NQ/HQ don't matter...its the score rating that makes it worth while.
If you need a primer on how that works..ask.
PS: I'm not entirely familiar with crafting collectibles however - only gathering them. - But I suspect its roughly the same process. IE: Collectors Glove needing to be active.
Yeah, so its really easy. If you activate the skill "Collectable Synthesis" before you finish the craft, you craft a collectable version of the item instead of a normal/hq version(all the skill does is take away your hq meter and instead give you the collectability meter - and unlike gathering there isnt any RNG, you get an item with the rating it says on the meter every time so long as you finish the craft). You can toggle the collecters skill while you craft if you like, but that doesnt really do anything to help you. It stays active between crafts, so most just hit it once, craft all 3/6/12 of their turn-ins, and then turn them in(turning off the skill after if they need to do some normal crafts).
Last edited by Frizze; 12-16-2017 at 08:37 PM.
As the others have said, you need to turn on Collectable Synthesis while crafting. That'll change the HQ % to a collectable rating, and that gives you something you can turn in. Higher rating = better rewards as shown on that screenshot.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
Intersting...so lets say I craft a iron ingot.
can you switch to collectors mode during crafting or it has to be done prior to starting? (Rest makes sense..not unlike gathering)
And on that note... fishing collectibles is a P I T A. totally RNG. At least I have control over mining and botany. Which is why when i do custom deliveries...I prefer gathering for the moment.
Ok, so let's take the Cedar Crook (which has "Collectable Synthesis Available", like gathering, only certain crafts can be done as a Collectable), you can start the craft, but so long as before you do the move (say Standard Synthesis) that completes the craft, you activate it. So you can go say Careful Synth, Careful Synth, Collectable Synth, Standard Synth, it'll work for that craft.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
"Collectable Synthesis" is a toggleable stance that can still be used even in the middle of a synth (it does not affect the synth process in any way)
All it does is make a popup show up at the end allowing you the option to preserve the item as a collectable. If it's not up, then you don't even get the popup, the item just gets made normally.
The collectable system is really just the game's way of making you actually craft stuff yourself for a quest rather than being able to bum someone else's work off the markets like you can with leves.
It is kind of annoying to me, however, that the game even lets you attempt these particular synths without Collectable Synthesis active. The game is more than happy to just let you waste your time making a completely useless item if your stance isn't active. IMO it should require the status on for the weekly delivery synths before it even lets you start.
Last edited by Fynlar; 12-17-2017 at 02:38 AM.
Anything that increases hq chance while fishing also increases collectability, since both are tied directly to the size of the fish. Patience II along with proper hookset usage allows for near-guaranteed maximum-output collectables.
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