The description was actually edited in Patch 4.1: See Notes
When it was actually changed, who knows, as the notes just say it was fixing an incorrect description, and nothing was mentioned in 4.05 notes.
EDIT: Beat me to the link.
The description was actually edited in Patch 4.1: See Notes
When it was actually changed, who knows, as the notes just say it was fixing an incorrect description, and nothing was mentioned in 4.05 notes.
EDIT: Beat me to the link.
Last edited by RamzaRuglia; 01-17-2018 at 10:39 AM. Reason: Haha Ninja'd


I actually cannot reproduce your deliverance number. Mine is far lower despite having higher HP. My no crit no direct hit average is closer to 4000 than 5000.
Last edited by Chrono_Rising; 01-17-2018 at 11:07 AM.
With some more numbers the average right now is closer to 4,530, but getting over 5k with no crit, no direct hit more often than not.


Are you using any additional modifiers? Food Slashing ect?


I see, I used butchers block to avoid slashing debuff and to prevent myself from accumulating too much gauge to start critting. I didn't want to add in other variables. So this still leaves me with the question of why defiance seems to raise upheaval by so much (well over 25% and closer to 50%) when thrill of battle does not produce such results in deliverance.
Last edited by Chrono_Rising; 01-17-2018 at 08:09 PM.


No idea, but apparently it's also not 'ignoring Defiance' as Unchained gives it the expected damage increase that other skills enjoy. The highest unchained Upheaval I managed at the time of testing (This was admittedly a couple months ago) was something like 12kish noncrit with Berserk, Thrill, Defiance, and Unchained running.
My best guess is that Upheaval is coded differently from Inner Beast, and the damage formula looks more like:
DamageMultiplier = 1 * (Health Bonus) * (StanceBonus) * (Unchained)
Where Health bonus = Total Health / BaseMaxHealth, StanceBonus is If-Deliverance = 1.0, If-Defiance = 1.25 (25% more to put the 80% penalty at 100%), and Unchained If-Active = 1.25, If-Not-Active = 1.0
Where Inner Beast is
DamageMultiplier = 1
And other skills are
Damage Multiplier = 1 * (Unchained)
So Upheaval, putting it through Defiance is
Health bonus = 1.25 (125% health / 100% base max health)
Stance bonus = 1.25
1.25 * 1.25 = 1.56 multiplier just for being in Defiance compared to 1.05 for being in Deliverance. an almost 50% increase by comparison. And because every other bonus (Berserk, Crit, Direct Hits) are also multiplicative, a DCrit Defiance Upheaval is going to be monstrous.
Last edited by Kabooa; 01-18-2018 at 12:51 AM.
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