Quote Originally Posted by SilentVoice View Post
so much talk about damage and i think instead of adding up more and more of it would be best to review the general design of fights. every person in this game is so focused on dps output, no matter what their role, it's the only thing that untimately matters in the end. the whole idea of tanks powering up with STR\DH, etc. stats seems perverted, just as i see healers overmelding into DH, because again, DPS...
Why wouldn't that be the case, though?

This would only be a problem if direct damage potential always outweighed indirect, but make no mistake — every defensive CD, every bit of utility, merely amounts to DPS. That's never not going to be the case until a fight is won by something other than damage dealt.