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  1. #1
    Player
    SilentVoice's Avatar
    Join Date
    Apr 2015
    Posts
    91
    Character
    Aluvian Darkstar
    World
    Twintania
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Lyth View Post
    snip
    so much talk about damage and i think instead of adding up more and more of it would be best to review the general design of fights. every person in this game is so focused on dps output, no matter what their role, it's the only thing that untimately matters in the end. the whole idea of tanks powering up with STR\DH, etc. stats seems perverted, just as i see healers overmelding into DH, because again, DPS...
    (0)
    There's nothing blinder than the eyes that don't want to see

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SilentVoice View Post
    so much talk about damage and i think instead of adding up more and more of it would be best to review the general design of fights. every person in this game is so focused on dps output, no matter what their role, it's the only thing that untimately matters in the end. the whole idea of tanks powering up with STR\DH, etc. stats seems perverted, just as i see healers overmelding into DH, because again, DPS...
    Why wouldn't that be the case, though?

    This would only be a problem if direct damage potential always outweighed indirect, but make no mistake — every defensive CD, every bit of utility, merely amounts to DPS. That's never not going to be the case until a fight is won by something other than damage dealt.
    (1)