Quote Originally Posted by konpachizaraki View Post
i think it's inner release, it is tied with unchained,and spamming 6-7 fell cleave once every 2 minutes isn't as good as it seems. they will probably change it to increasing fell cleave damage instead to make it simpler
I'm going to take it at face value that warrior's difficulty is set too high for what it does. The thing is directly raising Fell cleave damage isn't going to make the class easier, on the contrary it would make it more punishing. Imagine losing an 800 potency Fell Cleave as compared to missing a 500 potency Fell Cleave.

As far as I understand, admittedly a limited understanding, I believe the issue stems from the high burst and missing a Fell Cleave or worse dying during battle messing up gauge. The only way I see to fix this (without really messing with the burst design) would be to increase the frequency of the bursting, like at minute or minute and a half intervals, but spread out the peak of the burst so that both peaks reach the same average height as before. This way messing up one high burst isn't as disastrous as is now.

Or we are all going to be very surprised lol.