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  1. #1
    Player
    Claire_Pendragon's Avatar
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    Apr 2011
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    Limsa Lominsa
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    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Honestly while I agree with the OP, im going to assume savage content is going to require WARs to do something they cant do, and thats why they are getting a buff. (even if DRK is still starving for a buff)
    (3)
    CLAIRE PENDRAGON

  2. #2
    Player
    shao32's Avatar
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    Apr 2015
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    arcadis
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    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    Honestly while I agree with the OP, im going to assume savage content is going to require WARs to do something they cant do, and thats why they are getting a buff. (even if DRK is still starving for a buff)
    WARs cant do something that the others can? Oh right they only need steal cover too, right right
    (4)

  3. #3
    Player
    Claire_Pendragon's Avatar
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    Apr 2011
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    Claire Pendragon
    World
    Mateus
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    Red Mage Lv 100
    Quote Originally Posted by shao32 View Post
    WARs cant do something that the others can? Oh right they only need steal cover too, right right
    actually i was more so thinking of shake if off, and its uptime.

    while it would be stupid to buff it further, i can only think the next content is going to be built around that.
    (1)
    CLAIRE PENDRAGON

  4. #4
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    actually i was more so thinking of shake if off, and its uptime.

    while it would be stupid to buff it further, i can only think the next content is going to be built around that.
    Were that the case, then DRK would only be further screwed by comparison. Shake It Off already arguably outperforms Divine Veil.
    (0)

  5. #5
    Player
    Aana's Avatar
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    Nov 2014
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    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Claire_Pendragon View Post
    Honestly while I agree with the OP, im going to assume savage content is going to require WARs to do something they cant do, and thats why they are getting a buff. (even if DRK is still starving for a buff)
    Lets hope its some type of forced adjustment because war broke a new encounter or a new encounter somehow broke war. But I'd consider that more of a bug fix than a singled out 'playability' issue mentioned in the same small segment as Blm damage. I have a sneaking suspicion its more dramatic otherwise it wouldn't be worth mentioning as a standalone patch feature, certainly not before trailer live letter in Jan. They are cooking something, but there are already enough dishes in this meal. The last time they 'adjusted' a job was drg with heavy+potencies+Blood of the dragon buff. That's more than a 'bug fix' because an encounter broke a job or vice versa.

    #concerned.
    (6)

  6. #6
    Player
    Claire_Pendragon's Avatar
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    Apr 2011
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    Limsa Lominsa
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    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aana View Post
    Lets hope its some type of forced adjustment because war broke a new encounter or a new encounter somehow broke war. But I'd consider that more of a bug fix than a singled out 'playability' issue mentioned in the same small segment as Blm damage. I have a sneaking suspicion its more dramatic otherwise it wouldn't be worth mentioning as a standalone patch feature, certainly not before trailer live letter in Jan. They are cooking something, but there are already enough dishes in this meal. The last time they 'adjusted' a job was drg with heavy+potencies+Blood of the dragon buff. That's more than a 'bug fix' because an encounter broke a job or vice versa.

    #concerned.
    Good point honestly.
    (1)
    CLAIRE PENDRAGON

  7. #7
    Player
    Araxes's Avatar
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    Nov 2015
    Location
    Ul'Dah
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    1,106
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    Honestly while I agree with the OP, im going to assume savage content is going to require WARs to do something they cant do, and thats why they are getting a buff. (even if DRK is still starving for a buff)
    War changes is a nerf, not a buff.
    (0)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  8. #8
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
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    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Araxes View Post
    War changes is a nerf, not a buff.
    That post was back when SE gave us no details except "War usability changes and a slight damage buff". Time matters.
    (1)

  9. #9
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Numbers aside, warriors as they are really are a little clunky to play right now don't you think? This is a good fix in the sense that it smooths over gauge usage, and neatly gets rid of annoying things like gauge numbers that don't pair with the gauge cost of abilities. Also, hitting two buttons to essentially accomplish the same goal isn't depth, it's just annoying. I'm glad they merged berserk with inner release. Also, as an ability, inner releases cooldown and its duration both posed problems in gameplay. One, it's cooldown at 2 minutes was too long to make it fun to use. Two, it's long duration coupled with its long cooldown made getting everything right in that tight timeframe way too necessary to be fun. You just had to squeeze everythign out of that burst window which get's thrown off sometimes because of mechanics. Now, it's 10 seconds, much shorter, and the chances of getting cutoff because of a gameplay transition during a boss fight is much less. And with a shorter cooldown, the punishment for it is also much less.

    As an aside, the reduction to cooldown and duration also makes inner release more fun to use in just random world combat situations.

    I don't know why people are so focused on numbers instead of how much more fun this fix will be for most people (I'd wager). As for complexity and depth of gameplay, I agree this reduces complexity--but it was needed, because there are in fact issues with how the class plays now.

    I dunno... I kinda like the changes. Or at least, I'm willing to give this a try before I get upset. Warriors were a mess when stormblood was first released. It was clunky and not fun. This is encouraging to me (I can't be the only one that feels this way) because it shows that SE cares about enjoyment as much as they do about "balance."

    At any rate, I'm excited to see how the changes pan out = D
    (2)