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Results 11 to 17 of 17
  1. #11
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,805
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I like what I'm seeing...won't really know for sure until I try it.

    Shame that players can't be on multiple teams, though I understand why.
    (2)

  2. 12-16-2017 04:01 AM

  3. 12-16-2017 04:02 AM

  4. #12
    Player
    CostiaRose's Avatar
    Join Date
    Sep 2017
    Location
    Gridania/Limsa
    Posts
    27
    Character
    Azena Rose
    World
    Diabolos
    Main Class
    Marauder Lv 70
    I'm very interested to see how this plays out. The Feast needed changes, and it's good to see that they're willing to shake up the rules a bit rather than let the mode stagnate any further. Looking forward to trying this out (please make sure there's a pre-season! Preferably a longer than usual one to let us learn and adjust!)
    (1)

  5. #13
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Really like the Light Medal mechanic and a third map. The only thing that is missing now is a rank decay system.
    (0)

  6. #14
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    The medal system has always bother me, in, the team that is winning for getting kills is the one being punish. Hopefully, the changes to the medal helps the winning team.
    (2)

  7. #15
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Some of these changes feel like SE is trying to hardcode good play. You're supposed to spread the medals out on your team, now it's impossible to do otherwise. You should be rotating killing all the roles instead of farming the weakest one, then using the advantage to farm others, now the weakest one will be harder to kill as well as give less medals from before. Advantages shouldn't snowball, so now the time you are down a man is lessened a little since they don't need to run back.

    The lower match time and higher defense I'm guessing is going to be balanced out by a nastier culling time. This might end up strengthening DPS and weakening healers, since healers will reach their limits much more quickly if culling time is boosted. That's when you'd see the difference in DPS then, in terms of coordination and skill. Before it was really just which healer was exhausted first.

    It might shift it more in Wolf's Den direction, where it's less of an endurance fight.
    (0)

  8. #16
    Player
    Feves's Avatar
    Join Date
    Sep 2015
    Posts
    53
    Character
    Fever Pitch
    World
    Odin
    Main Class
    Miner Lv 90
    The changes with medals will make the games way more scripted in regards to who to kill next.. as if Stormblood PvP wasn't scripted enough already. It's also going throw range class balance, new map has only pillars which means have fun avoiding BLM Fire IV's. Plus with the Light Medal mechanic you're going to have a harder time killing the BLM several times to give your team/healer some breathing room for a bit.
    (3)

  9. #17
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,805
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Did they show pictures of the new map in the live letter?
    (0)

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