Agreed, and that is the point, go not only grab attention, but also provide a possible solution, so the Dev team does not have to start at ground zero. The feedback thus far I believe has been phenominal.It's a good idea, numbers appart (as they are quite out of proportion). In a MNK's rotation, the only thing dictating which Fist stance you're on is the dps provided by Fire stance. However, if there is a 2nd DPS stance - each stance's uptime becomes tied with the Riddles. THIS may be a design with potential that involves the Fist Stances imo.
Burst phase with all OGCD UP - Riddle of Fire which forces Fists of Fire on for the duration. Once done, perhaps Fists of Wind would be the go to. Numbers and functions of the actual Fists stances would need to be readjusted to try to keep this theme to both Fists.
This said, I do not dislike at all the idea of Fists of Wind/Riddle of Wind granting range to our attacks. It is a sorely needed uptime QoL MNKs do not have, and can have very nice animations/effects associated to it.
This way, there is the need to alternate between at least 2 Fist Stances due to their Riddle effects, as they cannot overlap the buff they give. Provided there is downtime between both, or even if there isn't, Duration and intensity of the granted buffs can be balanced. Effectively these changes/suggestions would be adding to our rotation and alter our ways to handle our damage, albeit in fairly simplistic manner - but then again, a fair improvement from what we got (or what we didn't get...).
Two very nice ideas, but somewhat proposed before in other forms and ignored. I don't think they will listen, as that is the experience I've had. We can suggest what we want/should have/could change... but they seem to ignore it actively I'm afraid...
As a MNK main, I approve of this thread but am skeptical towards intended effect...
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