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  1. #11
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    It's just as much the DPS and tank's job to cover and protect their healer. If that means going harder on the offense and taking out an attacker, or falling back to provide a peel/defensive utility, the healer is NOT doing anything by themselves, and let's correct that misconception right here and now. That doesn't absolve the healer of any personal responsibility to try and sustain and self-preserve, but that healer IS part of a team, and if the team isn't helping their healer, the healer's going to have a tougher time performing their role.

    Quote Originally Posted by RiyahArp View Post
    The healer is the easiest role to go wrong with the worst consequences, because it's the only role that affects others than themselves.
    Cover, The Blackest Night, Thrill of War, Dragon Sight, and Vercure would like a word with you.
    (1)
    Last edited by ThirdChild_ZKI; 12-15-2017 at 10:00 PM.

  2. #12
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,799
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Healers are the job with the most potential and the most consequences.
    (0)

  3. #13
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by RiyahArp View Post
    DPS fail at their job...the healer keeps them up to try again. Tanks act stupid...the healer keeps them up. The healer...he does it all by himself. He dies, neither dps nor tanks can do anything but run back to spawn and try not to die because they don't have any sustain. A tank in general has very limited tools to fix stuff compared to a healer; he can't cover two people at the same time like a healer does, he can't self-sustain like a healer does when under fire, and as the match goes on, he grows more vulnerable due to medal debuffs. Most DPS don't peel...the healer peels himself by using line of sight effectively and all his toolkit. Half of the dps coudln't even use purify on their healer effectively.
    Honestly I think I know what your deal is. You couldn't figure out how to communicate with your teammates and are thus blaming your lack of coordination on DPS, Tanks, and the old 3.0 system. Because everyone else is providing counter points which boil down to communication.

    Quote Originally Posted by ThirdChild_ZKI View Post
    Cover, The Blackest Night, Thrill of War, Dragon Sight, and Vercure would like a word with you.
    And Clemency.
    (1)

  4. #14
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I forgot about Clemency!
    (0)

  5. #15
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Not only team can help healer with their skills, there is something called kiting, something called not-get-out-of-healer-line-of-sight.
    On the other side healer has to be in ideal position for both pushing and retreating and tell the team his situation, if low on mp or for example "this tank is on my roe back sum1 please stop him". A healer alone can not win matches, if you say a healer alne can win matches you never played feast.
    (0)

  6. #16
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    You can't dps if the healer doesn't keep you up, plain and simple. But you as DPS don't have the same responsibility nor can help the healer as much. You can't help keep the healer up; at best you can burst more effectively to make sure the other team retreats faster. No one is going to try and stop the tank for you, because he's too hard to kill until he has a ton of medals, and you need the healer suppressed first. You stop him by winning your dps race and he falls back.

    The healer can't win matches, but he can lose them for you.
    (0)

  7. #17
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by RiyahArp View Post
    Frontlines is actually decent. the problem is this game's "pvp community" will never treat it as a fun mode...
    ???

    Dunno if I'm considered a part of the "community", but pretty much all of my 5k+ frontline matches have been for fun. I've never grinded for anything.

    When it comes to healing and feast, I think it's pretty obvious that the job that determines the outcome the most is the healer. One way to see this is to realize in what scenario it would be considered most absurd to still believe your team could win if a player on your team DC'd at the start of the match. Assume the player never returns to the match, and skill-level of all players are equalish. The scenario that would be considered most absurd would be that if your healer DC'd. That being said, it IS team-play and all players are important to score a win.
    (2)

  8. #18
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I think the simplest solution for healing would be losing Max HP every-time you heal your Max HP for 30 seconds or 15 seconds in Feast.

    So basically if a healer has 13k HP, everytime they heal themselves for a total of 13k HP they lose 1k HP, then next time they heal themselves for a total of 12k HP in that 15-30 seconds window they lose another 1k HP and this continue either til they successfully disengage from combat for 15-30 seconds or they die. Another addition would be, taking a hit(not DoT dmg) would also cause the 15-30 second timer to reset.

    This healing would also pertain to all magic based healing since the ability based ones have a timer that shouldn't add to the Max HP strain.
    (0)

  9. #19
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Not only would that punish healers for self-sustaining, it would promote aggressively targeting the healer. I mean, that's already a strategy, but if you punish the healer for doing their job well (*cough*cullingtime*cough*) you'll find fewer people wanting to put themselves in that position. I think perhaps one way to bring things around to a better balance point is to lessen the gap between damage potency and healing potency (seriously, go look at those numbers), and perhaps balance it out with aoe heals again.

    As for the "not treating Frontlines as fun", I still highly enjoy Frontlines. I always did even when I was a newbie getting stomped on by the big bad premades of that time. Thing is, a large majority refuse to see PvP as anything beyond "side content" or worse, and won't actually put out the effort it takes to perform well in a competitive environment. Worse than that are the "just here for the"-types that don't care so long as they get whatever handout reward they can get from it, or the ones who lack competitive spirit and will just give up soon as they think they can't win. I want to sympathize, I really do - I mean, it sucks to lose - but my "coach" mentality (I'm not a coach, but maybe I missed my true calling) won't allow me to accept that from them, knowing just how big a difference a little effort makes. And it's when that effort is made and people bring some fighting spirit that the "fun" of competition becomes not just easy to see, but you FEEL it.
    (0)

  10. #20
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    The not seeing it as fun means that players tend to aggressively go to the absolute worst meta if possible in order to secure wins if not steamroll. Like in frontlines, when you see Mael is dominating most matches, you kind of want to switch some people over to the other GC's so it's not always onesided stomps. Or we know healers are OP in RW, but the community if anything immediate stacked 50% of players as heals and then used them to self-sustain in groups of three. Or spawn camping for a time in seal rock. Sometimes if a community is strong, they can act as an unofficial source of balance by condemning cheap play and promoting fun matches, but it doesn't happen here. Like part of the reason we had the chat ban I bet is that there wasn't strong enough action by the community to stop chewing others out.
    (0)

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