Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 51
  1. #21
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Not sure if there is an advantage, honestly. Mid is definitely less effective now in early game, but might be more important in late game.
    (0)

  2. #22
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Arazehl View Post
    I don't think this has changed from the 4.15 patch notes or the 4.18 patch notes Granted by power generator >>>1 unit per 3 seconds
    The 6/s was only wrong in being per second, instead oif per tick.
    Its 6, because there's 6 teams. on a single team its 1/tick.

    So in a single tick, you get 60% of 1 tanks worth of ceruleum, with less people needed to gather it.
    (You still need to occasionally grab a tank or so, if your group cant handle fights very well.)

    The logic is similar as "50 potency AoE on 3 targets, or single target 100 potency in a group of 3 targets?"
    except you can sort of do both, and its technically more complex.

    Also when u control mid top, u can have healers/ranged attacking ppl below, to stop them from gathering tanks, while being practically invincible, unless upper mid is taken.
    Give me 1 healer up top, healing me below, and im practically invincible, and able to keep 5 ppl away from tanks.
    (0)
    CLAIRE PENDRAGON

  3. #23
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    I still think its bad map design even if the advantage is one team can get to the generator faster.

    And with the mid, if you control that, you also have control of the caves below, being able to deny them fron picking up the CE down their.

    Generally, when people have control of mid, it becomes very easy to snowball into an overwhelming victory. I didn't say guaranteed, just easier to win. This is because when the generator held team start pushing out mechs, they can start pushing and decimating the other team, who has to bleed CE to stop them while that team has a great passive CE gather at the time, and when you are ar their door, and they require all their people to stop you, then no one can gather tanks.
    (1)

  4. #24
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Not to mention when you have a mech rush of chasers/Brutes around 2 Opps, you don't really have much time to send 6 people out from each team to gather up CE, because at that point, CE is the least of your concerns, especially if you have 1 tower left or your cores exposed
    (0)

  5. #25
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,469
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lorielle View Post
    Mid is far more important than people give it credit for. Yes, it's not your only source of CE, this is true, but that's not the point. It's a CE over time...
    I agree with this sentiment.

    While I do see the "you don't need mid" "mid is overrated" "people waste time pushing mid" arguments and acknowledge that they have some merit, having the middle not only sustains your whole alliance but it denies the other team a source of CE and forces them to "waste" bodies to collect CE tanks and potentially have their own parties compete for CE. I'm sorry, but I don't think the update really made CE tanks all that more noticeably plentiful. Marginally at best.

    What's more, claiming that you can win by not having the generator at all throughout a match is as situational as saying you can win a Shatter game by being super aggressive and farming/steamrolling the other teams with kills and no ice. Sure, it's a valid strategy, but most teams will lack the coordination, their map hotkey, job distribution and communication to make it work. Likewise, a lot of teams actually need to have a healthy dose of generator control in RW simply because out of the 4 people in many parties, nobody will take it upon themselves to collect CE tanks even without the generator for extended periods of time. So of course you need to be tactical on when you push a generator room, but flat-out ignoring it will snowball into a magnificent loss if the other team isn't full of YOLO aggro-Oppressors and tunnel-visioners.
    (1)

  6. #26
    Player
    Miss_Jane's Avatar
    Join Date
    Feb 2017
    Posts
    17
    Character
    Danny Boyo
    World
    Brynhildr
    Main Class
    Archer Lv 70


    "Balanced"
    (0)
    Last edited by Miss_Jane; 12-15-2017 at 08:42 AM.

  7. #27
    Player
    i3oi3o's Avatar
    Join Date
    Aug 2015
    Posts
    10
    Character
    Puella Dolabnha
    World
    Asura
    Main Class
    White Mage Lv 70
    On Japanese Server, Falcon sometime waits for 1-2 minutes before starting coordinate attack against middle.
    (0)

  8. #28
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I've been seeing people just leave and eat a penalty if they end up finding themselves part of the blue team, which makes it even more difficult to win as a result.
    (0)

  9. #29
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,825
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Miss_Jane View Post
    I disagree with the sentiment that the generator is not important. I was sitting in a cruise chaser with half HP and no CE just now. OF COURSE you don't need it to win, that's not the point im making.

    I just think in its current state it's unfair and that you have a lot better chances when your queue is on the Ravens.
    Then why isn't 1 person from your party collecting CE? The middle is not important.
    (0)

  10. #30
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    After getting my 100 wins, I have to say that mid is absolutely important. Just keep track of it yourself, watch when a team gets mid and you'll see that soon after they will have more mechs continuously. You can't gather CE to keep up. Whenever my team has mid I find that by the time my mech dies I can instantly get another, and I can just sack CCs into BJs.

    If you want to compare mid bottom gathering, you'll need 1 person from each team devoted to this. That's 6 people being wasted, and any time they get under attack they can't gather anymore, whereas to keep mid top you just sit like 3 healers up there and you'll have it for the vast majority of the fight. Plus that's IF you get 6 people to gather, I've never seen that happen. They may gather 3-4 CE and then stop. And if you have 4/6 teams gathering but the other 2 didn't then your push is still a loss since your sending 4 mechs against possibly 6. It's a waste. With mid top however, you don't have to depend on the alliance, it's a "idiot proof" way of getting CE.

    If I were to make a guess, 95% of my wins from either team involve keeping mid the majority of the game. Only a small portion of games, maybe like 4-5 out of 100, had the non-mid team win, mostly because the team that kept mid had some horrible mech drivers and wasted brutes and stuff. On losing matches, you usually get some teams that try to push mammets. "Oh look, we dmged their tower/killed it! You mid guys aren't doing anything!" and then 5m later the enemy rolls up with 6 mechs and a BJ and kills both towers more efficiently.

    Mid top first, anyone else trying to push mammets or go mid bottom is costing you the game, and depending on the mid top group being good enough to carry through.
    (3)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread