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  1. #11
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Would make boss fights more engaging but I think would require considerably more script programming.

    Even if we set the boss on a system where each special skill or attack has its own individual CD to prevent certain ones from being over spammed while also being linked to a short GCD to make sure it doesn't instantly set off 3-4 skills all at the same time. Then add HP or battle time trigger specials and possibly an enrage where it basically pushes all the buttons. Granted with a more randomized attack setup they could atleast do away with the timed enrage on encounters.
    (0)

  2. #12
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    I would love to have some actual mechanics as opposed to just dodging.
    (3)

  3. #13
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    The process of learn will be harder, but also the difficulty will be based on luck. If you have luck, and the boss doesn't use often a specific wipe mechanic, you're good, but you have also de possibility of have just the opposite, the boss spamming that skills. Random mechanics cannot work in a game of this type. Even on turn base Final Fantasy games, the bosses are scripted in majority. Full random things are uncontrollable, hard to balances and the success is heavily based on luck.

    Think on a simple mechanic as Emptiness of V4 Savage. If I remember well, it have 64 possible combinations, some of them are very tricky and can cause a wipe, but others are so simple that you don't need to even move. No think in all like this for an entire fight.

    A lot of people complains about how predictable are the battle once you learn it, but it is the way this game works. Random things are ok in low quantity, such as V3 Halicarnassus four jump variants (Blue tile, Library, brambles and clock), which uses randomly. Yes, it is random, but still, you know they will use one of this four in a specific moment.
    (0)

  4. #14
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zarabeth View Post
    I would love to have some actual mechanics as opposed to just dodging.
    Just curious what do you call an actual mechanic?
    (0)

  5. #15
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by AxlStream View Post
    Just curious what do you call an actual mechanic?
    Clearly, a person you pay to fix your car.
    (0)

  6. #16
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AxlStream View Post
    Just curious what do you call an actual mechanic?
    An interesting/unusual mechanic, and my favorite in the whole game, is the Gremlin mob family's ability to debuff someone with "Misery", which a party member can then cleanse with the /comfort emote (but not with Esuna-type abilities).
    (0)
    Error 3102 Club, Order of the 52nd Hour

  7. #17
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rongway View Post
    An interesting/unusual mechanic, and my favorite in the whole game, is the Gremlin mob family's ability to debuff someone with "Misery", which a party member can then cleanse with the /comfort emote (but not with Esuna-type abilities).
    Please, elaborate. The Misery debuff thing is more of an easter egg imo.

    The recuring thing I see is people complaining about fights being with boring mechanics but nobody with ideas for some fresh ones? Also we got some new ones for Deltascape savage as well!
    (0)

  8. #18
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AxlStream View Post
    Please, elaborate. The Misery debuff thing is more of an easter egg imo.

    The recuring thing I see is people complaining about fights being with boring mechanics but nobody with ideas for some fresh ones? Also we got some new ones for Deltascape savage as well!
    Well to more what the OP is asking is for boss battles that aren't essentially choreographed meaning the boss doesn't have a set order of skill usage making it to the point players can clear the battle without paying attention because its all just muscle memory.
    (0)

  9. #19
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    What about some fights focused around healers? No mechanics to dodge, just automatically hits players. Straight up tank and spank with healers working to keep everyone up. I miss fights like that from old MMOs.
    (1)

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