Would make boss fights more engaging but I think would require considerably more script programming.
Even if we set the boss on a system where each special skill or attack has its own individual CD to prevent certain ones from being over spammed while also being linked to a short GCD to make sure it doesn't instantly set off 3-4 skills all at the same time. Then add HP or battle time trigger specials and possibly an enrage where it basically pushes all the buttons. Granted with a more randomized attack setup they could atleast do away with the timed enrage on encounters.
 
		
		 
			 
			 
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			 Originally Posted by Zarabeth
 Originally Posted by Zarabeth
					
 
			
 
			 
			


