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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Sunako View Post
    There would be easy way nerf healers. Remove ability healing mammets.
    "Guys, we have a problem: We made healer abilities broken. How do we fix?"
    "Make their abilities not work on stuff."
    /eureka

    Why not go a step further and remove the ability of healers to heal players inside the generator room as well to fix them holding the objective while we're at it? I mean, anything but touching the actual issue, no?
    (0)

  2. #2
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Zojha View Post
    "Guys, we have a problem: We made healer abilities broken. How do we fix?"
    "Make their abilities not work on stuff."
    /eureka

    Why not go a step further and remove the ability of healers to heal players inside the generator room as well to fix them holding the objective while we're at it? I mean, anything but touching the actual issue, no?
    There's only 1 objective that is non-healing, killing mechs, and that counts as defensive measure because we're reacting to enemy. With cannons (the last defense line) nerfed, there is no counter balance. Mammets are purely offensive, controlled by supposedly defensive role. That's where the imbalance comes from. Would be great if a role does exactly what its meant to do, but at this point they so messed up that countering attacks is very hard without the roles put back in their place.
    (0)