I'd suggest making it easier for the generator to get to a neutral state, by shortening the cast time on it for de-activating. It'd make it harder for healers to defend the generator, especially since they have cast times on their attacks.Power Generators
This is in regards to the power generators, which are placed in the center of the map. Since the power generator greatly affects the match, we’re considering adjusting the amount of ceruleum they produce. We’re also considering to see if it would be possible to make improvements to the rules to add a bit more challenge, especially around the center of the map, around the power generator.
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