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  1. #11
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    I suspect the cannon nerf has more to do with the mammet changes. Most of the modifications seem to be focused on making mammet pushes more viable and the generator/oppressors less must have.

    Faster mammets likely means bigger mammet stacks getting to towers/cores together even if the spawn rate stays the same. The cannon nerf is likely their so that a cannon can't single-handedly stop mammet pushes on the core.
    I don't think so, since Mammets/Objects damage is a separate DMG value.
    If they wanted to nerf Cannons cuz of Mammets, then they would not decrease damage to Players/Warmachina from 6000 to 4000. Plus with range decrease, you don't need to bother yourself with Cannons if you're using an Opressor.

    Seems like they wanted a footsoldiers push(mammets+ healers) to be viable and Cannons to be worthless. It's already a pain to kill Mammets when 3+ healers heal them, pretty much impossible in most random group situations.

    TL;DR Opressor can now shoot freely, healers will now push with Mammets and it will be a pain to deal with, Brutes now even stronger in soloing/duo the Core.

    p.s. Good thing i got my mount 10 days ago, not sure that i like those changes in RW.
    I'l check CE respawn points, though.
    (0)
    Last edited by Zeonsilt; 12-12-2017 at 05:47 PM.
    MCH/BRD/PLD