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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    "Healers are too OP!"
    "Soaring affects healers far too well and needs an adjustment."
    *nerfs Steam Cannons*

    THIS is what alienates and makes the PvP community lose what faith they have in you, SE. Cannon range was already an issue, especially. . . no, why should I explain it? You wouldn't listen anyways.

    Between all the healer stacking and defeatist wannabe-PvPers, I guess I've got nothing I really want to do in game now.
    (7)

  2. #2
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    "Healers are too OP!"
    "Soaring affects healers far too well and needs an adjustment."
    *nerfs Steam Cannons*

    THIS is what alienates and makes the PvP community lose what faith they have in you, SE. Cannon range was already an issue, especially. . . no, why should I explain it? You wouldn't listen anyways.

    Between all the healer stacking and defeatist wannabe-PvPers, I guess I've got nothing I really want to do in game now.
    let them cry, they'll lose anyway , ez farm for us
    (1)

  3. #3
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    nice they fixed the summoner issue
    (0)

  4. #4
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Nah, between this, and the fact that a Japanese player I know shared actual developer commentary on the changes - commentary strangely absent here on the NA side - my motivation to even WANT to bother with RW is on life support. This is the best they could do after a month of feedback. People weren't "busy with Omega Savage" this time, so they can't use that as an excuse for "not enough feedback".

    Might try to revive Seal Rock. They miraculously haven't messed that up yet. Or just take a "vacation" til 4.2. Maybe longer. . .
    (1)

  5. #5
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    Nah, between this, and the fact that a Japanese player I know shared actual developer commentary on the changes - commentary strangely absent here on the NA side - my motivation to even WANT to bother with RW is on life support. This is the best they could do after a month of feedback. People weren't "busy with Omega Savage" this time, so they can't use that as an excuse for "not enough feedback".

    Might try to revive Seal Rock. They miraculously haven't messed that up yet. Or just take a "vacation" til 4.2. Maybe longer. . .
    Hey! You're on my Data Center. If you do Seal Rock I'll play with. Want to get that coat.

    [On Topic] It sounds to me that these changes were simply made to end the matches faster so that they do not drag out to long. I think another reason for the adjustments is that they felt to many players focused way to heavily on the generator; and I guess SE wanted people to stop thinking it was the meta; so they increased mammet speed along with increasing the number of tanks that spawn to even out CE production.

    The cannon adjustment was unneeded however. I actually felt cannon range needed increased not decreased, but I guess they really want matches to end faster than be more engaging. The only reason I can see for this is that it would make playing the game a bit more managable when the content begins to die to less players queuing for it.
    (3)
    Last edited by Vivi_Bushido; 12-13-2017 at 01:00 AM.

  6. #6
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    So they make a few changes which have hardly anything to do with the actual issues present in Rival Wings.

    I... thanks, I guess?

    Quote Originally Posted by ThirdChild_ZKI View Post
    Might try to revive Seal Rock. They miraculously haven't messed that up yet.

    Honestly, while I've only done Seal Rock a few times when it magically popped in the roulette, it was pretty fun once I got used to how it works. I'd be up for that if you need people - need to get my wolf marks somehow.
    (0)
    Last edited by Kaoru_Nagisa; 12-12-2017 at 09:57 PM.

  7. #7
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Other various issues have also been addressed.
    Wish they just give us details instead of a vague thing like this.
    (0)

  8. #8
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kerwin View Post
    Wish they just give us details instead of a vague thing like this.
    Bear with the rough format, but this was a translation shared by a JP player:

    About adjustment contents of patch 4.18
    In response to the feedback that the game time is long and the tempo is bad, in patch 4.18 it will make adjustments aiming mainly to damage the object and accelerate the game tempo.
    • Raise the moving speed of the automaton
    • Weakening the power and range of steam cannon bombardment
    By increasing the moving speed of the automaton, it reduces the time to reach the tower and core,
    Increase the influence of automaton objects.
    Moreover, weakening steam canon which has a strong influence in the battle around the core,
    Make the core more vulnerable to attack.

    We also examined more direct adjustments such as reducing the maximum HP of the core and shortening the time limit, reducing the maximum HP of the core makes monotonous game expansion, there was concern that the cores will end without being destroyed by shortening the time limit, so we did not take action at the moment.

    Also I am aware of the problem of slowing down the game after destroying the tower and allowing the core to attack.
    First of all, we will review further adjustments after confirming the change of game development with the above adjustment done.

    About Power Generator
    About the strength of the influence of the power generator installed in the center of the map on the game, we are considering adjusting the amount of blue phosphorus water generated by the power generator.
    Regarding the play in the central part of the map centered on the power generator,
    It is under consideration including improvement of the game rule whether it can change to what gives sharpness to the tempo of the game.

    About job adjustment
    Thank you for much feedback on the strength and influence per role in the rival wings.
    Regarding this case, we are considering adjusting the influence on the rule side.

    About stationary party
    Because I think that I want to leave as much as possible the pleasures of cooperating at parties and the ease with which I can participate by inviting my friends, I do not think about putting in place about what I can apply for at the moment with a party.
    However, in regard to the point that it seems that the presence or absence of a fixed party extremely affects victory or defeat in a specific situation,
    I would like to examine the adjustment so that its influence does not become too strong.

    About respawn kill
    As for the respawn kill, measures on the system side are sweet and we are sorry for the inconvenience.
    We are considering the contents to take measures.
    Source: Original JP Forum post

    Funny how THEIR community reps actually explain things like this to the community. Would be real nice if we got that kind of courtesy, but I guess since this isn't about glamour or something easy to answer in the most vague manner, it's a no go. . . Lovely.
    (2)
    Last edited by ThirdChild_ZKI; 12-13-2017 at 12:08 AM.

  9. #9
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    Bear with the rough format, but this was a translation shared by a JP player:



    Source: Original JP Forum post

    Funny how THEIR community reps actually explain things like this to the community. Would be real nice if we got that kind of courtesy, but I guess since this isn't about glamour or something easy to answer in the most vague manner, it's a no go. . . Lovely.
    Thanks for that JP link.

    So, they just wanted shorter games and "Cannons" are "darn OP", how dare they to be effective , when 20 healers someone rush your Core without any Mechas or Mammets.
    (0)
    MCH/BRD/PLD


  10. #10
    Player
    Arazehl's Avatar
    Join Date
    Dec 2015
    Posts
    681
    Character
    Julianna Arrisit
    World
    Jenova
    Main Class
    Dancer Lv 90
    I'm sure players will find a new work-around to slow the match down once more. Things like camping the CE tanks, in and around the waters and caves, with yet again,"healers". This will be an all healer match before long and not a variety of classes, as it should be.

    Until they adjust the healer class, where it doesn't take 4 to 6 players to bring down one healer, then expect the players to once again adjust to the changes implemented within this patch.

    As far as mammets go and their movement speed as they spawn, camping and destroying those too, might be done by a couple of dps each in both lanes. Again I feel players will adjust to these patch changes in RW.

    The cannon range changes are a dumb idea on SE's part. Not sure what they were thinking.
    (4)

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