Yeah sure, its honor when the enemy team has 2 towers, your teams CE drained and your cores exposed at 50%, why delay the inevitible?When you let me kick multiple people from the match who are losing motivation to play after mid is lost, ye sure. Otherwise this is just catered to people who want a dominating team and get wins fast, instead of putting work and actually try until the end for it. And there are plenty of those guys in pvp sadly, especially after exp introduction and the new reward now.
Defend your core... have some honor even with losing..thats PvP
Surrender is a moot feature when you have 12 votes. Why not just afk and let them burn the core?
That said I dont want this at all. It would be somewhat okay if the player making the vote is required to pay 20000 wolf marks for surrender, whether the vote passed or not.
That is how much my 10 mins worth, if you want to surrender and tell other people to abandon the fight, you better pay them/me the rewards yourself.
I had this one fight, the enemy had hit our core to 95. We still have their two towers in 5 mins but we didn't give up. Managed to down both towers 40 seconds left, and 95 at 10 seconds left. All the foot soldiers keep hitting the core until it was 94 at 4 seconds left. That's the best comeback I ever had and it felt really good. That's how PvP should be.
Last edited by uvuvwevwevweonyetenyevweugwemu; 12-10-2017 at 10:41 PM.
It's better to accept you lost and agree to surrender because theres no way you can make a comeback at times
Because for the enemy team to have put you into such a bad spot that you're guaranteed to lose because either the team is bad which allowed you to get into that position, or the enemy is just that strong.
Anyway, if you want to start kicking people on mass if they all stop fighting (I seen almost half of the team stop fighting in quite a few matches when things are literally impossible to come back from) then wouldn't be better to just agree to vote surrender instead?
What would you do if you have no CE, no mid, 2 towers gone, enemy has theirs at 75% for both and you have no mechs? Somethings its better to just surrender and get another try instead of smacking your head against a wall to be a purist about it.
Even in one of the most basic of games, Chess, we have an option to surrender by knocking our king over, signifying that our loss is inevitible. In a PvP mode thats 1 v 1, to not have that would mean that regardless of how much effort you put into it, the rewards are still the same.
Many games have the option to surrender, hell, I used League as an example because in your words, it would be better for the losing team to literally continue getting dominated and wait for them to loss instead of acknowledging they lost and instead surrender to just end the match. Too many matches have gone to time out because the your team or the oppossing team is on the receiving end of a domination just can't quit in futiliy defending.
Actually, it's 13 votes as then person surrending is counted as the vote, it needs 12 other vote to make it so 13/24 people want to surrender.
And why waste the other 10 mins if you know you're going to lose? You get the same rewards regardless.
According to you, there shouldn't be a vote abandon/ vote kick, because you can make a comeback in the time you have before you're kicked out of the dungeon/raid whatever.
And that comeback is anecdotal at best, not every match is going to end like that, and not at all common.
Point being, the vote surrender option is your equivalent of a vote disband, except you still get the benefits of losing after the 10 min mark, and even if you inititated it, you need over half of the team to agree with you, and if at that point people wanna surrender, why not let them?
So you want to remove that experience from players? In your scenario they will never experience a comeback, because they would have abandoned. Pretty fun? No.
You underestimate the players, some will vote abandon after 10min even if they are close to victory just for the lulz.
Then you underestimate bots, it will get more attractive to them to go rival wings because matches would only take 10min and they could have a majority with 2-3 bot groups already.
Players would vote abandon even if their team is on the offensive and about to take down 2 towers and push their core, simply because they see they are behind.
I too think it should be a bit easier to finish the enemy team if you are way better, like boosting the minions maybe but not with abandoning, especially not after 10min, it is a 2 powerful decision.
Its not removing it if it'a avaliable, not every match will be a vote abandon. If both teams are equal, or you're winning, then only trolls will vote surrender. It requires 13 people in total to get it past through, and you have groups of 4 in a 5 party alliance, so theres less of a chance for that to happen.
It's not fun to be on a beating end and to just lose, which you want to enforce. People have kept saying when things are inevitible to lose to just win, SE may make it so you vote abandon at 15 mins instead, so you have 5 mins left.
Would you be better for you if it was Vote surrender at 15 mins then? 3/4 of the match is almost over, if you're losing why not just ens it there?
You underestimate the players themselves, if they see a chance, they will keep fighting till the very end, the surrender option is when you're kicked so badly you can't get up.
(Btw I think its fine how finishing of the enemy is now, but I would like the mammets be more useful for the core)
I think it might be good if there is an automatic condition where the game is ruled a win/loss if one side is too dominant and very far ahead, like in Feast a match can end really fast if all 4 players of one team are KO'd and medals taken while the other team has received no KOs. Or like, just make adjustments so the matches are shorter. Less tower/core HP and less resistance to non-oppressor forms of damage, faster oppressor movement speed (but less oppressor HP so they can still be countered). Things like that.
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