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  1. #1
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    367
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Repelling shot overwrites knockback. MCH is the only class that has to suck it up at this point. If I were to be honest, one gcd (or having a melee save an ogcd) is not going to make a difference. If the change went through, the only difference that it would make is that bosses would just go through immunity instead. I don't know about you all, but I don't think SE deciding what counts for immunity and what isn't and going 'Tee hee it's a secret' is pretty annoying. The only other thing is that it's something that would only affect people who have lowish latency. If it is anywhere remotely mid-high, the feature will do nothing for bards/machinists (a repelling shot for machinists is pretty much the only thing being asked for aside from outright immunity, which I'll say no forever to). They have everything else, why give them the only thing they don't have, let alone need.
    (0)
    Last edited by Enjuden; 03-02-2018 at 07:16 AM.

  2. #2
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Enjuden View Post
    Repelling shot overwrites knockback. MCH is the only class that has to suck it up at this point. If I were to be honest, one gcd (or having a melee save an ogcd) is not going to make a difference. If the change went through, the only difference that it would make is that bosses would just go through immunity instead. I don't know about you all, but I don't think SE deciding what counts for immunity and what isn't and going 'Tee hee it's a secret' is pretty annoying. The only other thing is that it's something that would only affect people who have lowish latency. If it is anywhere remotely mid-high, the feature will do nothing for bards/machinists (a repelling shot for machinists is pretty much the only thing being asked for aside from outright immunity, which I'll say no forever to). They have everything else, why give them the only thing they don't have, let alone need.
    You're right they don't need it. That's why it's called a QoL. We could sit here and argue all day that they don't need it but that doesn't make it any less of a QoL. A repelling shot is not what's being asked for, an immunity is what's being asked for.

    Here's a good situation where they might need one. OS5, your teammates killed all the box ghosts. Where will the range dps go to avoid knockback? No where. They're dead. Warrior got covered out of habit for their dps, range dies. Nothing they could do. Not their fault. Everyone else? Alive with their own knockback prevention skills minus DRK.
    (2)
    Last edited by Vivi_Bushido; 03-02-2018 at 08:11 AM.

  3. #3
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Vivi_Bushido View Post
    You're right they don't need it. hat's why it's called a QoL. We could sit here and argue all day that they don't need it but that doesn't make it any less of a QoL. A repelling shot is not what's being asked for, an immunity is what's being asked for.

    Here's a good situation where they might need one. OS5, your teammates killed all the box ghosts. Where will the range dps go to avoid knockback? No where. They're dead. Warrior got covered out of habit for their dps, range dies. Nothing they could do. Not their fault. Everyone else? Alive with their own knockback prevention skills minus DRK.
    No, QoL is something that's convenient but has no definite gameplay effects. Resetting cooldowns on a wipe was a QoL addition. Giving a job the ability to completely ignore a mechanic is not.

    Quote Originally Posted by Vivi_Bushido View Post
    OS5, your teammates killed all the box ghosts. Where will the range dps go to avoid knockback? No where. They're dead.

    Which is the mechanic. When you mess up a mechanic you pay for it.
    (2)

  4. #4
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by basketofseals View Post
    No, QoL is something that's convenient but has no definite gameplay effects. Resetting cooldowns on a wipe was a QoL addition. Giving a job the ability to completely ignore a mechanic is not.




    Which is the mechanic. When you mess up a mechanic you pay for it.
    I don't see a book anywhere that considers what constitutes what can and cannot be a QoL change.

    As for your statement about completely ignoring a mechanic I feel is rather moot when all but 3 jobs in the game have some means of ignoring a mechanic which just simply inconvenients those playing those jobs.
    (2)

  5. #5
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Vivi_Bushido View Post
    As for your statement about completely ignoring a mechanic I feel is rather moot when all but 3 jobs in the game have some means of ignoring a mechanic which just simply inconvenients those playing those jobs.
    It doesn't "inconvenience" them, it KILLS them. Range phy dps have to deal with knockbacks. That's not any different from melee having to deal with PBAoEs. Is it unfair to them because half of the jobs in the game don't have to deal with that? No, it's just part of the encounter. Same deal with casters dealing with interrupts or healers having to look at everyone's bars.
    (2)