Quote Originally Posted by Bourne_Endeavor View Post
Those aren't the same standards though. If we're going to use the mobility standard, why did Surecast get changed? Casters have near 100% uptime yet weren't told to "suck it up." At this point, it isn't even about damage but more an annoyance. Is it necessary? No. At best it would be a QoL change.
Eh...casters have cast times, so they lose attacks if they have to dodge...Bards and machinists can attack on the move, whenever and wherever they appear to, even if they'd have to run in circles all the time. Casters, even red mages, cannot do that (unless we'll count the instant-cast spells that are very weak and tend to be costly...if the caster does have them).

There is no class that have anywhere near bards and machinists mobility. There's a knockback?! And?! Bards and machinists don't lose anything at all from actually going to the right point to make it irrelevant (alright, you cannot actually use skills during the sliding). Every other class does. If there's a knockback that pushes so far as to make the player out of range even on bard/machinist, then gap closers which are HALF of their range are just pitiful, so even Dark Knights lack any means of dealing with it.

All in all, other classes get actual performance from anti-knockback (and even then, except for Surecast, those skills have unnecessarily high cooldown). It's only quality of life skill for bards/machinists, with no actual change in anything (heck, if used at the wrong time, the short animation lock can actually lower their performance...by too little to be relevant).