Give BRD/MCH knockback protection and give them back the casting bars



Give BRD/MCH knockback protection and give them back the casting bars
Because O4S is the only fight that knocks brd/mch out of attack range, while EVERY other knock back mechanic knocks a melee away from attack range and those knock backs, a majority of the time, include a potency loss with it. I'd compile a list but I don't want to waste the time doing so. Selective reading at its finest.
Last edited by CreinCrein; 12-11-2017 at 08:20 AM.

If only some other job had a skill that could cancel the knockback on the 1 ranged person, or maybe even pull them back into range before they even got knocked out of it....
O well, I'm sure something like that would require actual coordination and skill, if it did exist
If only this game bred enough trust into a pug's skill that one could have faith their party members would do that, and not just ignore them.If only some other job had a skill that could cancel the knockback on the 1 ranged person, or maybe even pull them back into range before they even got knocked out of it....
O well, I'm sure something like that would require actual coordination and skill, if it did exist
Oh well. I guess only two jobs have to suffer this particular annoying niche because the rest of the community is salty about them.
Last edited by Dualgunner; 12-11-2017 at 10:20 AM.
Prevention, no. Interruption, yes. Plunge can interrupt a knockback if timed right, just like any other gap closer. That said, I'd really be okay with ranged getting a prevention tool. Watching them slide out of my heals every time I do Shinryu while everyone else stays parked nicely beside me gets a little annoying.
Maybe if ranged had cast times then I'd see the argument, but we all know what happened when SE took that plunge last expansion...



If ranged attackers get knock-back resist can I get swiftcast for my iaijutsu?
Seriously though after seeing our static's bard have to deal with it so much I'd welcome the change to let them use Arm's Length or something similar.
So the gist of what I got from this thread is as follows.
1 mechanic is actually more annoying to me as a brd/mch than other jobs so I want a skill to negate it. We'll just ignore that all the other jobs are annoyed by mechanics I do not have to care about as a brd/mch.
As someone mentioned earlier this is likely intentional by design, with the amount of mobility brd/mch has as a ranged dps it isn't hard to position in order to minimize or negate the effect of most knockback mechanics.
Last edited by Hausti; 12-11-2017 at 03:32 PM.
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