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  1. #1
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    737
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100

    Give Physical Ranged Dps knockback nullify ability

    Plds have tempered will, casters and healers have surecast, and melee have arm’s length, but bards and machinists don’t have any knockback nullify abilities for some instances the have knockbacks. Do you think they should have one in the future?
    (3)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,137
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Pictomancer Lv 100
    BRDs and MCHs are the only ones who can attack from anywhere, any time, while on the move. They don't need a knockback blocker.
    (55)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Clicked's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Edge Vice
    World
    Leviathan
    Main Class
    Arcanist Lv 83
    Or maybe we should allow cool things to go to some classes and not others so that they aren’t all the same thing with slightly different rotations and aesthetics.
    (4)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Yes, they absolutely should. 100% in agreement here in implementing one.

    Quote Originally Posted by Rongway View Post
    BRDs and MCHs are the only ones who can attack from anywhere, any time, while on the move. They don't need a knockback blocker.
    I disagree. The Vacuum Wave knockback in V4S knocks us back enough to where we aren’t in range to attack Exdeath anymore. RDMs have almost as much mobility as BRD/MCH, yet they have access to Surecast.
    (9)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rongway View Post
    BRDs and MCHs are the only ones who can attack from anywhere, any time, while on the move. They don't need a knockback blocker.
    Vacuum Wave pushes you outside max caster/ranged. Not to mention, some knock backs interrupt your GCDs, thus only BRD and MCH suffer a loss while no other DPS does.

    Quote Originally Posted by Clicked View Post
    Or maybe we should allow cool things to go to some classes and not others so that they aren’t all the same thing with slightly different rotations and aesthetics.
    I would hardly classify cheesing knockback effects with a role action as "cool things" when all other jobs can do it except DRK. "Cool" would be DRG using Elusive Jump to maintain uptime, which is unique to them.
    (7)
    Last edited by Bourne_Endeavor; 12-10-2017 at 03:07 PM.

  6. #6
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Well, don't the ranged melee gain the advantage of being able to attack when Thunder III needs to be dodged by the short ranged DPS and casters who need to run in for the cure stack afterwards?

    You lose maybe 2 seconds by being knocked back before you are in range again, but they lose two seconds on that too, right?
    We could analyze these kind of situations in all fights and it would never end o_o.
    (17)

  7. #7
    Player
    CreinCrein's Avatar
    Join Date
    Sep 2014
    Posts
    112
    Character
    Crein Crein
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Are we going to start giving range to melee weaponskills so they can keep 100% up-time while dodging iron chariots, grabbing dooms, doing neuro-links, + every other breakaway mechanic too? :thinking:
    (8)

  8. #8
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Niqote View Post
    Well, don't the ranged melee gain the advantage of being able to attack when Thunder III needs to be dodged by the short ranged DPS and casters who need to run in for the cure stack afterwards?

    You lose maybe 2 seconds by being knocked back before you are in range again, but they lose two seconds on that too, right?
    We could analyze these kind of situations in all fights and it would never end o_o.
    If he does Void Thunder III. If he doesn’t, then melee are in luck. BRD/MCH lose a GCD for each Vacuum Wave each time because you aren’t skipping that. Especially if you don’t have a PLD to use Cover/Tempered Will, which many I have to actually ask for that, and it’s only up for one Vacuum Wave.

    It’s not like BRD/MCH do as much damage as a melee of the same/equal skill as them, so giving them a knockback nullifier isn’t going to automatically make them “OP”.
    (4)
    Last edited by HyoMinPark; 12-10-2017 at 04:02 PM.
    Sage | Astrologian | Dancer

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  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by CreinCrein View Post
    Are we going to start giving range to melee weaponskills so they can keep 100% up-time while dodging iron chariots, grabbing dooms, doing neuro-links, + every other breakaway mechanic too? :thinking:
    This is a strawman. If timed correctly, you won't lose any uptime dodging simply by knowing the range and timing when you back out. Regardless, the argument isn't about damage but the fact only three jobs out of fifteen have to "suck up" this one mechanic. It'd be a different argument if say, only Dragoon and Black Mage could cheese it due to Jumps and AM. But when twelve jobs have ways of completely negating a mechanic, and of the remaining three, one has a gap closer, I think it's fair for BRD/MCH to claim they want it too. I mean, back in Heavensward Dark Knight had the sole gap closer. Now Warrior has one. When Surecast made it so casters had to stop casting, the devs changed it at people's repeated requests. I don't see how the latter is any different than BRD/MCH saying they want a knock back immunity too.
    (6)

  10. #10
    Player
    CreinCrein's Avatar
    Join Date
    Sep 2014
    Posts
    112
    Character
    Crein Crein
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Ranged dps already have 100% uptime in 99.99% of situations while outperforming melees if you factor in raid contribution. They don't need a niche-of-a-niche action to fill in the 0.01% they're missing. If melees have to constantly deal with positionals and breakaways; ranged physical can handle 1 lost GCD over the course of a 4 tiered raid. You lose auto attack uptime on breakaways, which affects nin's OGCD building. You're almost guaranteed to lose a GCD when you're doing neurolinks/chariot in ultimate, doom placements after a chariot also near guarantee a positional loss/GCD clip. You're stacked in front of nael for a decent amount of time which amounts to more of a loss in damage via positionals again. Whenever SMN, WHM or SCH use arm's length they use instant casts to weave in the OGCD, which is a potency loss whereas for a majority of knockback mechanics allow for uninterrupted ranged dps uptime.

    Anyways, if I'm correct there is only one encounter where ranged DPS are blown out of attack range; o4s. In the warrior/caster case every knockback mechanic was a loss in uptime. Warriors also had an issue gap closing on newly spawned adds or gap closing back to the main boss after those adds were dead.
    (20)
    Last edited by CreinCrein; 12-10-2017 at 05:51 PM.

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