Plds have tempered will, casters and healers have surecast, and melee have arm’s length, but bards and machinists don’t have any knockback nullify abilities for some instances the have knockbacks. Do you think they should have one in the future?
Plds have tempered will, casters and healers have surecast, and melee have arm’s length, but bards and machinists don’t have any knockback nullify abilities for some instances the have knockbacks. Do you think they should have one in the future?
BRDs and MCHs are the only ones who can attack from anywhere, any time, while on the move. They don't need a knockback blocker.
Error 3102 Club, Order of the 52nd Hour
Or maybe we should allow cool things to go to some classes and not others so that they aren’t all the same thing with slightly different rotations and aesthetics.
Yes, they absolutely should. 100% in agreement here in implementing one.
I disagree. The Vacuum Wave knockback in V4S knocks us back enough to where we aren’t in range to attack Exdeath anymore. RDMs have almost as much mobility as BRD/MCH, yet they have access to Surecast.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
Vacuum Wave pushes you outside max caster/ranged. Not to mention, some knock backs interrupt your GCDs, thus only BRD and MCH suffer a loss while no other DPS does.
I would hardly classify cheesing knockback effects with a role action as "cool things" when all other jobs can do it except DRK. "Cool" would be DRG using Elusive Jump to maintain uptime, which is unique to them.
Last edited by Bourne_Endeavor; 12-10-2017 at 03:07 PM.
Well, don't the ranged melee gain the advantage of being able to attack when Thunder III needs to be dodged by the short ranged DPS and casters who need to run in for the cure stack afterwards?
You lose maybe 2 seconds by being knocked back before you are in range again, but they lose two seconds on that too, right?
We could analyze these kind of situations in all fights and it would never end o_o.
Are we going to start giving range to melee weaponskills so they can keep 100% up-time while dodging iron chariots, grabbing dooms, doing neuro-links, + every other breakaway mechanic too? :thinking:
If he does Void Thunder III. If he doesn’t, then melee are in luck. BRD/MCH lose a GCD for each Vacuum Wave each time because you aren’t skipping that. Especially if you don’t have a PLD to use Cover/Tempered Will, which many I have to actually ask for that, and it’s only up for one Vacuum Wave.Well, don't the ranged melee gain the advantage of being able to attack when Thunder III needs to be dodged by the short ranged DPS and casters who need to run in for the cure stack afterwards?
You lose maybe 2 seconds by being knocked back before you are in range again, but they lose two seconds on that too, right?
We could analyze these kind of situations in all fights and it would never end o_o.
It’s not like BRD/MCH do as much damage as a melee of the same/equal skill as them, so giving them a knockback nullifier isn’t going to automatically make them “OP”.
Last edited by HyoMinPark; 12-10-2017 at 04:02 PM.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
This is a strawman. If timed correctly, you won't lose any uptime dodging simply by knowing the range and timing when you back out. Regardless, the argument isn't about damage but the fact only three jobs out of fifteen have to "suck up" this one mechanic. It'd be a different argument if say, only Dragoon and Black Mage could cheese it due to Jumps and AM. But when twelve jobs have ways of completely negating a mechanic, and of the remaining three, one has a gap closer, I think it's fair for BRD/MCH to claim they want it too. I mean, back in Heavensward Dark Knight had the sole gap closer. Now Warrior has one. When Surecast made it so casters had to stop casting, the devs changed it at people's repeated requests. I don't see how the latter is any different than BRD/MCH saying they want a knock back immunity too.
Ranged dps already have 100% uptime in 99.99% of situations while outperforming melees if you factor in raid contribution. They don't need a niche-of-a-niche action to fill in the 0.01% they're missing. If melees have to constantly deal with positionals and breakaways; ranged physical can handle 1 lost GCD over the course of a 4 tiered raid. You lose auto attack uptime on breakaways, which affects nin's OGCD building. You're almost guaranteed to lose a GCD when you're doing neurolinks/chariot in ultimate, doom placements after a chariot also near guarantee a positional loss/GCD clip. You're stacked in front of nael for a decent amount of time which amounts to more of a loss in damage via positionals again. Whenever SMN, WHM or SCH use arm's length they use instant casts to weave in the OGCD, which is a potency loss whereas for a majority of knockback mechanics allow for uninterrupted ranged dps uptime.
Anyways, if I'm correct there is only one encounter where ranged DPS are blown out of attack range; o4s. In the warrior/caster case every knockback mechanic was a loss in uptime. Warriors also had an issue gap closing on newly spawned adds or gap closing back to the main boss after those adds were dead.
Last edited by CreinCrein; 12-10-2017 at 05:51 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.