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Thread: PVP

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  1. #1
    Player
    Yumi_Hibiki's Avatar
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    Mar 2011
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    Gridania
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    561
    Character
    Yumi Hibiki
    World
    Masamune
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    Arcanist Lv 50
    Quote Originally Posted by Brigandier View Post
    Why? The zones were clearly marked as PvP areas. There was only one area at that. The only rewards you could really obtain from the area were PvP rewards?

    Hell, there were even times me and a bunch of other 40s took down a level 50 or two. Super controlled PvP is boring PvP. The unexpected is what made it so fun.

    http://www.youtube.com/watch?v=wYlkh8PRc7w i.e. this vid. An unexpected encounter, turned out to be the source of epic awesomeness.
    im talking about the "im going to pwn tha NOOBS to pet my ego because i was killed by some douchebags too" mindset, nothing good can come from that

    fortunately, as yoship presented the current plan for pvp this will not happen anyway

    edit: also you cant compare it with aion really, there are 2 factions that cant even communicate with each other, in that kind of game players of the other faction just become "those damn asmos" and stop being other players in your eyes. with the ffxiv setting this isnt possible in the first place
    (1)
    Last edited by Yumi_Hibiki; 01-17-2012 at 04:32 PM.

  2. #2
    Player
    Brigandier's Avatar
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    Mar 2011
    Location
    Ul'dah
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    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Yumi_Hibiki View Post
    im talking about the "im going to pwn tha NOOBS to pet my ego because i was killed by some douchebags too" mindset, nothing good can come from that
    I am fairly sure by this comment that you have little to no experience in any substantial form of PvP. Let me show you by example how it can be fun and profitable:
    1. Travel to PvP Zone. Everyone in this zone is in danger of PvP, if they don't want to be, get out. There are only PvP rewards in this area, they have no reason to be there otherwise. If they want to carebear they can stay in the PvE zones.
    2. Go to popular grind spot, kill any of the other faction you see. In Aion it was Asmos or Balaur, in FFXIV it would be the two opposing nations.
    3. Kill whatever is there, regardless of level. You are profiting your nation by keeping other nations down.
    4. Players tell their faction that a bunch of 50s are there dominating, 50s from other faction appear.
    5. Either win against these players for AP or lose (to the satisfaction of the previously whipped players).

    edit: also you cant compare it with aion really, there are 2 factions that cant even communicate with each other, in that kind of game players of the other faction just become "those damn asmos" and stop being other players in your eyes. with the ffxiv setting this isnt possible in the first place
    Not quite. Aion already has an area where Asmos/Elyos can co-exist (though, the text is still garbled, but everyone communicates via Bazaars comments anyway), and I hear the next patch is going to implement Asmo/Elyo co-op events.

    Also, there were official/unofficial forums where the players often intermingled, and even cooperated several times against the NPC race Balaur.

    The point is this: Getting your butt handed to you in a sanctioned arena match vs getting your butt handed to you in a sanctioned PvP area isn't really different. Now if you were having to say do an event like Sky or Sea or something FFXI while another race swooped in and completely ruined it, I would say that's a big no go; however, your ideas against PvP are pretty much paranoia.
    (0)
    Account deactivated. Holding out for Guild Wars 2.

  3. #3
    Player
    Deli's Avatar
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    Mar 2011
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    Windurst!
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    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    I don't like PvP or compete with people at all.
    But, ya they should open one arena stuffs like the one in uldah for people to beat up each other. to gain confidence about themselves?
    It's a big challenge to use the combo tho. and class balance
    (0)

  4. #4
    Player
    coops's Avatar
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    Oct 2011
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    Character
    Heropon Coops
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Needs moar open world pvp
    (1)

  5. #5
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I love PVP in some games, but I think it will fail badly in XIV and get very lacked support due to the related lacking popularity. I suspect it will be no different than FFXI, which PVP sucked in, was slow and hugely unbalanced.
    (1)

  6. #6
    Player
    Brigandier's Avatar
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    Mar 2011
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    Ul'dah
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    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by viion View Post
    I love PVP in some games, but I think it will fail badly in XIV and get very lacked support due to the related lacking popularity. I suspect it will be no different than FFXI, which PVP sucked in, was slow and hugely unbalanced.
    This, sadly. If it turns out like XI's PvP, might as well leave it out and focus on other aspects of the game.
    (0)
    Account deactivated. Holding out for Guild Wars 2.

  7. #7
    Player
    AmyNeudaiz's Avatar
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    Dec 2011
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    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    I'm all for PvP but last time I checked, Ul'dah wasn't at war with Gridania and Gridania wasn't at war with Limsa. So no thanks on factions just yet.
    Adventurer vs Adventurer outside of cities (DoH/DoL excluded obviously) would be fine and would not effect immersion and would not really do any harm to the community (people who gonna hate, gonna hate anyway). It could be just like trades, accept it or don't accept it.
    (1)

  8. #8
    Player
    Shneibel's Avatar
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    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    I prefer this kind of pvp more

    http://youtu.be/5mP5D_9s28w

    arena/bg is to small

    edit: the pvp is alliance (each alliance have 3 clan, each clan have 100 member or so if I remember right, that is 7 years ago anyway). Not much of a resistance but you got the idea
    (0)
    Last edited by Shneibel; 01-17-2012 at 07:50 PM.

  9. #9
    Player
    Delsus's Avatar
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    Mar 2011
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    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    To be honest I was on the fence about PvP, in FFXI I didnt do it much, but when I started playing DCUO I'm really loving it, some open world PvP like duels or maybe even seperate PvP and PvE whole server instances the PvP instance would have your PvP flag on and members of the other companies could attack you, would make the world alot more exciting.
    (0)

  10. #10
    Player
    SniperRifle's Avatar
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    Mar 2011
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    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I'm in favor of small numbered battles that are ranked and not random. Like 1 2v2 team is 200W - 24L on one faction, other 2v2 team is 135W - 11L... and they are each the highest rank for their faction. And now their records are so good, everytime they queue it's pretty much against each other or the teams that are right below them. The teams that are right below them are pretty much just as good, and play just as much, and communicate just as well, and if not focused, defeat will come quickly for the top teams.

    Big battles are fun as well, I just find it to be a different type of PVP. I would find myself attacking those who weren't attacking me or trying to out number/get an advantage on opposing faction in big PVP battles.

    In small PVP battles, there is no way to gain an unfair advantage and the situations you need to capitalize on result in whether you win or lose. Whether you attack the healer or the DD first when you enter, bait the enemy for your teammate to get easy shots off, or use CC and terrain to your advantage.

    Duels would help with learning classes well and you could test new specs. There is no shame in losing. Like I said my vision is exactly how chess, or a sport would be played out.

    Scenario:
    Say it's 2v2... Your teammate dies... It's not 2 v 1. But you were lucky enough to stay alive and drop 1 of the enemy players 10 seconds after your teammate dies because his HP was already low... The game is now even after you had a disadvantage. Now it's your turn to clutch it, pop pots if you have any, stay alive, gain tp, CC, and then rush in and finish the fight.

    Instead of losing like you were suppose to when it was 2v1, you said Funk that, and won 1v2. Riding off your adrenaline you take another swig of Dr. Pepper, swallow some adderall, listen to the cheerful OH MY F- GOD DID U JUST-!? NO WAY! from your teammate, then queue up and do it again.

    For some people PVP is unwanted because they are in fear of severe self-esteem loss if they lose/get made fun of if they lose, or cannot find the humor in petty trash talk. Even SC2 pro Idra rage quits out of the hundreds and hundreds of 1v1 matches he's lost LIVE infront of hundreds of thousands of people. The matches he wins you know the person he beat was of an equal no-life cyborg calbur. The is no shame in losing to someone just because they practiced more, studied more, focused more, and took the match more seriously.

    It's not for everyone, but I know millions of people who do enjoy this kind of stuff, not personally of course. If the game is balanced well enough, it's possible, and it has been done by other gaming companies.

    I'd like to see all forms of PVP tho, more is merrier. And I would probably practice most arena set ups in bg so I would not just seclude to arena. Not only that but WoW does give players incentive to actually do multiple forms of PVP, whether it's gold, gear, or achievements.

    I definately cannot see PVP in this game til 2.0. The server client drives me crazy and that classes still are unbalanced.

    ^--- All of the above may not sound like Final Fantasy... But if PVP is going to work, it's going to have to be done the above way or it never will work. The whole point is to create timeless content, not random fights, random scenario, or unpredictable battles. If people practice more, it should increase their chances of winning if focused. That's why the same sports are still being watched today, it's why chess is still competitive, and why some FPS games can go over a decade relying soley on its multiplayer.

    Any other way will only die off slowly.
    (0)
    Last edited by SniperRifle; 01-18-2012 at 09:45 AM.

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